Released earlier this week on the PlayStation 4, the free demo for Team Ninja’s long-in-development Dark Souls-alike features an option that allows players to select which is more important to them — graphics or a stable frame rate.
Though Nioh has been in development since 2005, the samurai-flavoured action RPG’s game mode feature is pretty progressive. Before loading the game players can choose either movie mode, focused on looking as pretty as possible, or action mode, sacrificing graphical fidelity in favour of maintaining a steady frame rate.
The difference between the two modes is substantial. Movie mode’s frame rate is definitely not consistent. It’s low and occasionally it stutters a bit. Action mode is fluid and fast. Nowhere near Ninja Gaiden fast, but certainly speedy for a game of its ilk.
Check out the screenshots I took below. In movie mode the textures are a bit sharper. The edges of the shrine are relatively smooth.
Movie Mode
Click to enlarge.
The textures are slightly muddier in action mode, and the edges of the shrine are jaggy as hell.
Action Mode
Click to enlarge.
The difference between modes is most noticeable when the game is in motion. It’s really night and day.
This is an alpha demo for Nioh (it disappears after May 5), so the option may change between now and whenever the full game is released. I certainly hope not. This is an option every console game should include.
Comments
9 responses to “Nioh PS4 Demo Lets Players Choose Between Smooth Frame Rates And Better Graphics”
A great idea. More games need thjs
Totally. There have been a few times on my PS4 where I have wished I could bump up the frames a bit for a sacrifice in detail or resolution, especially as the TV I’m using is nothing special anyway.
Doom is actually giving console users the option to change their FoV, consoles are slowly but surely consoles are living up their spot of being lesser powered PCs
I heartily endorse this.
Why not havze both!
– PC
lmfao
why not just optimise first before releasing it on the potato?
GIVE ME ALL THE ‘SOULS CLONES
Modern games just need stable frame rates. For me there’s nothing worse than a game stuttering and the screen tearing. I’d much prefer a solid, locked 30fps over something that varies between 25 and 55 and hits 60 once every few minutes.
This is such a great idea, I mean honestly. It’s something that’s been so PC for so long in choosing options – giving choice to the player is the best of every world.
I just think of that taco ad here – “why not have both?”