For a post-apocalyptic game, set after the world is turned to fire and ash, Far Cry: New Dawn sure is pretty.
[referenced url=”https://www.kotaku.com.au/2019/02/far-cry-new-dawn-the-kotaku-review/” thumb=”https://i.kinja-img.com/gawker-media/image/upload/s–LSwRn48j–/c_scale,f_auto,fl_progressive,q_80,w_800/b8n6hvxvfb1iq6jvytr5.png” title=”Far Cry New Dawn: The Kotaku Review” excerpt=”Mechanically, Far Cry New Dawn is the same game we’ve been playing since 2012’s Far Cry 3. Underneath the gloss, it is more complicated but one message rings clear: Even in Paradise, there will always be snakes. And you, Player One, will get to kill them in the most spectacular ways imaginable.”]
So let’s look tonight at some of the art that went into the game’s conception and production. This isn’t everything from everyone who worked on the game, but it’s a selection that’ll give you a good look at the genesis of the world and characters that make up the game.
You’ll find links to each artist’s portfolio in their names below.
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