The worst problems are often ones we make for ourselves. For instance, while wandering Astroneer’s idyllic starter planet, I found a hole. Its alluring darkness contrasted the planet’s candy swirl aesthetic so perfectly that I couldn’t resist. I gently edged my way down one of its walls.
While playing Astroneer, I kept messaging my colleagues about cool ways it had killed me. It was a morbid thing to be excited about. But a satisfying death is the hallmark of a good survival game, and, even in its early stages, Astroneer has a lot of them.
Damn. Astroneer wasn’t on my radar before — but it sure as hell is now.