There’s a certain trick that smart game designers use to mess with their players. You’ll finish a level, all satisfied and cocky about it, and then the next stage will look exactly the same, with a twist.
Maybe it’s missing the crate that was the lynchpin of your first strategy, or maybe there’s an extra enemy blocking the path. “Ha, you thought you were better than me,” declares the game. “You are not.” Baba Is You is the master of this design trick.