Contrary to popular rumour, Sony's 2014 E3 press conference is not still going on. It has ended, but boy was it epic. For nearly two hours last June, Sony and friends laid out the future of PlayStation. Let's see what came to pass.
Tagged With e3 2014
Last week in my review, I described Tomodachi Life as "a bizarre, alternate universe where everybody had giant heads and spoke in ghostly robotic warbles". If that's not weird enough as it is (and it's already pretty weird), imagine a veritable chorus of Nintendo developers chirping and prancing about in Mii form to hawk their latest games.
Did you play Velocity or Velocity Ultra on Vita? You should -- right at the end of the PSP's life and at the beginning of the Vita's, Brighton-based studio Futurlab came up with a compact but complex arcade space-shooter that was both nostalgic in its aesthetic and inspirations and playfully modern in its mechanics.
Just another bland, brown shooter, right? I've always been a fan of shooters -- and it's not like they're unsung heroes by any means -- but there's this misconception out there that they're all the same carbon copies of one another.
I've been beating this drum for a while: it makes no sense to me that Minecraft is on every game-playing platform you can think of other than Nintendo's 3DS and Wii U. Finally, I was able to ask Nintendo's top game designers about this.