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Inside The Monster Hunting MMO That Was Shaped Around Pokémon Franchise’s Weaknesses
When monster-catching RPG Temtem debuted in January 2020, Spanish studio CremaGames had a pretty simple plan: Launch the game in Early Access, use that to support ongoing development, and, a couple years down the line, bring out version 1.0. But as is often the case with plans of this nature, what may be simple in…