Tagged With hellblade

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"When we see people innovate in an interesting and impactful way, we are very quick to figure out how to capture inspiration from innovation. When we see things that appeal to our audiences, we are very good at being inspired by those." — Activision Blizzard CEO Bobby Kotick uses his verbal judo black belt to turn fast following the latest trends into an inspired creative endeavour.

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Hellblade: Senua's Sacrifice isn't a very long game, but it sticks with you when it's over. With a storyline that covers some dark themes and its unrelenting depictions of psychosis, it certainly took me some time to sort through everything that went down. So let's talk about the ending.

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I went into Hellblade expecting another fast, fun action romp from the folks at Ninja Theory, who previously made Enslaved and DmC: Devil May Cry. After playing for about 20 minutes, I had to put the controller down. I was so stressed out that I couldn't take it any more.

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Hellblade, Ninja Theory's upcoming action game that explores mental illness, wants a protagonist that looks as believable as possible. This means two things, as far as the developers are concerned: nailing the protagonist's expressions so they look human, and giving the character a body with realistic proportions.

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Usually, when you hear about games that never make it out into the world, you get a few screenshots. Maybe a trailer teasing what might have been. But the dev studio behind Heavenly Sword and DmC are showing damn near all the work they did on a title that never saw the light of day. It's great reading for anyone curious about how big-budget games get made.