Tagged With hellblade
"When we see people innovate in an interesting and impactful way, we are very quick to figure out how to capture inspiration from innovation. When we see things that appeal to our audiences, we are very good at being inspired by those." — Activision Blizzard CEO Bobby Kotick uses his verbal judo black belt to turn fast following the latest trends into an inspired creative endeavour.
Alessandro "Talexi" Taini is one of the first artists I ever featured here on Fine Art, so it's cool to circle back around today and feature his work on Ninja Theory's latest, Hellblade.
Hellblade, Ninja Theory's upcoming action game that explores mental illness, wants a protagonist that looks as believable as possible. This means two things, as far as the developers are concerned: nailing the protagonist's expressions so they look human, and giving the character a body with realistic proportions.
Usually, when you hear about games that never make it out into the world, you get a few screenshots. Maybe a trailer teasing what might have been. But the dev studio behind Heavenly Sword and DmC are showing damn near all the work they did on a title that never saw the light of day. It's great reading for anyone curious about how big-budget games get made.