There's a simple explanation for how the Ouija board works: it's not ghosts, but how you feel about them.
Tagged With longreads
Sally, the younger sister of Peanuts’ Charlie Brown, did not perform well in school. She wrote reports the morning they were due. She failed multiple exams. As an overachieving child, I attributed her poor performance to laziness. But now that I’m an educator, I understand where she was coming from.
Throughout her three years at Riot Games, the company behind League of Legends, Lacy made it her mission to hire a woman into a leadership role. Lacy had heard plenty of excuses for why her female job candidates weren’t Riot material.
Some were “ladder climbers”. Others had “too much ego”. Most weren’t “gamer enough”. A few were “too punchy”, or didn’t “challenge convention”, a motto you can find in Riot’s company manifesto and recruiting materials.
Last December, a 22-year-old modder who calls himself Ted52 purged the Steam forums for his Hearts of Iron 4 mod, Millennium Dawn. Steam's infrastructure made it difficult to remove unsavoury threads individually, and he tells me he has more control of things over at his Discord channel, where he can eliminate any racists, idiots and anti-Semites with reasonable efficiency.
Ted seems almost amused by this burden. As someone who's found himself in the centre of the culture war raging inside of the Hearts of Iron 4 mod scene, this is just how things work.
If you ever find yourself in the cast of a Dragon Ball fight scene, Christopher Sabat has some advice. "You can either scream once, and make it really epic, and it really hurts, but you only have to do it one time," explains the man who voices several cosmic soldiers in the Dragon Ball universe.
"Or you can kinda fake it, and we're gonna have to do it twice. Nobody wants to do the screams twice."
Call of Duty has returned to World War II. It wasn't so long ago that Call of Duty 4: Modern Warfare saved us from drowning in World War II games. Unfortunately, its success meant we spent the next several years drowning in modern military shooters instead, and when we got tired of that, game devs gave us near-future combat, and now, finally, fourteen years after it began, Call of Duty is returning home.
I never pass up the opportunity to drink in a game. I've visited every bar in The Witcher 3.
I've filled Adam Jensen's pockets with booze in Deus Ex; I've chugged those drinks in the bars in Hengsha and Prague, alone in his apartment, or on street corners just because. I've gotten Commander Shepard blackout drunk in every bar in Mass Effect.
In real life, I've probably had a beer at my side when I did it all. Alcohol, whether real or virtual, has a pull that games both downplay and celebrate.
While playing Super Mario Odyssey, you'll occasionally come across portraits like the one pictured above.They are visual puzzles that lead players to hidden Power Moons. Odyssey calls them Hint Art, and there are 21 of them scattered throughout the game. They're visually intensive and clever, and they're a great addition to the arsenal of mini-games and sidequests in the Mario franchise.
Last spring, Dishonored 2 ripped me right out of my gaming funk. I tore through the game in two days, scouring every square inch of its wonderful setting, Karnaca. Dishonored 2's brilliant self-assurance is compelling; I couldn't stay away. Now, after the release of Dishonored: Death of the Outsider, I found myself craving a return to Dishonored 2.
The Pirates of the Caribbean ride at Disneyland recently celebrated its 50th anniversary. The attraction has a timeless appeal, and its greatest strength was its lack of storyline. But then, Disney added Jack Sparrow to the ride in 2006. Sparrow's inclusion, and the intrusive manner in which it was done, detracts from what made the ride special.