Tagged With metroid 2


Metroid: Samus Returns comes out this week, a full overhaul of the very dated Metroid 2. Released for the Gameboy, the original is a challenge to play due to tricky controls and flat black-and-white graphics. Yet despite the limitations of its platform, Metroid 2 introduced many elements that were -- and still are -- unique to the Metroid series.


As someone who struggled through the entirety of Metroid 2 many years past its prime, I jumped at the chance to get my hands on Metroid: Samus Returns, a 2.5D remake of what has historically been the weakest link in the Metroid series. I played the first 90 minutes of Samus Returns this week and compared it to what I remember of the old Gameboy classic, and the other Metroid titles that have come since.


Last week, Nintendo surprised everyone with the announcement of Metroid: Samus Returns, a remake of Metroid II. Here's another surprise: It's basically finished. And a fact that's probably not so surprising: It looks and feels fantastic.