Metroid: Samus Returns comes out this week, a full overhaul of the very dated Metroid 2. Released for the Gameboy, the original is a challenge to play due to tricky controls and flat black-and-white graphics. Yet despite the limitations of its platform, Metroid 2 introduced many elements that were -- and still are -- unique to the Metroid series.
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As someone who struggled through the entirety of Metroid 2 many years past its prime, I jumped at the chance to get my hands on Metroid: Samus Returns, a 2.5D remake of what has historically been the weakest link in the Metroid series. I played the first 90 minutes of Samus Returns this week and compared it to what I remember of the old Gameboy classic, and the other Metroid titles that have come since.