Quick Qa

Quick Q&A: ‘We Have To Stop Underestimating Gamers’

Quick Q&A: ‘We Have To Stop Underestimating Gamers’

Since she stepped away from producing Assassin’s Creed games at Ubisoft Montreal, Jade Raymond has had a lower profile in the gaming scene. This week, Raymond is back, having overseen development of the new Splinter Cell: Blacklist, the first major game from her new Ubisoft Toronto studio. She’s got four…

Quick Q&A: Cliff Bleszinkski Used To Like Achievements

Quick Q&A: Cliff Bleszinkski Used To Like Achievements

Here’s something new for you. A Q&A from Kotaku with a top gaming person — short enough that you can read the whole thing before the bus arrives, before it’s your turn in line, before your date is back in his/her seat. Weekly. First-up: game designer Cliff Bleszinski.