It's a happy day for me when I learn something new about Quake — or any classic game, for that matter. My fresh factoid for today: a seemingly unused image in Quake's data files that actually plays an important role in running the game.
Tagged With Retro
You've no doubt seen countless lists of the best video games set in the Star Wars universe today. Boring. I'd like to try something a little different and tell you what the best Star Wars video game is.
Picking firsts in video game history isn't easy. For example: Resident Evil was the first survival horror game. Nope, try Alone in the Dark. Oh wait, was it Sweet Home (the inspiration for RE)? Massive argument ensues. At the risk of starting his own related brawl, Alex Lemcovich of Stealth Docs has put forward his idea of the first stealth game. Care to guess?
The psychological NSA experiment mysterious arcade game Polybius has popped up in a few instances on Kotaku previously, but now's the first time you can enjoy it in well-produced, documentary form. Stuart Brown of Ahoy fame, who has cranked out some quality clips in the past, decided to tackle the urban legend in an extensive, hour-long video.
Whether you're playing retro games through an emulator on Windows, Mac or a custom-built Raspberry Pi console, you need a controller. We tested some of the most popular options, from simple Xbox controllers to retro replicas and expensive Bluetooth-enabled gamepads, to figure out which are worth your money.
It's strange watching the games of your childhood given a fresh coat of paint and reimagined into something new. Sometimes they turn out as good (or better) and other times... well, let's not talk about them here. XCOM is a series that landed in the former category, but what was it about the franchise that made it good reboot material? Perhaps a history lesson will help.
Perhaps it's because I've been away from a controller and mouse for a while, but I've had a real strong desire for things that can be played with the arrow keys and a few buttons lately. So let's combine those two passions in this week's Tribute Thursday with a real old gem.
Let's beat up some blokes in costume.
'Retro' visual aesthetics are everywhere. They're in the games we used to play, they're in marketing, pixel art. It's a movement. It's part of our cultural consciousness. But it's easy to forget that the 'pixel' look was a result of processing limitations. How did it all work? This video does a phenomenal job of explaining all that.
Dialogue is a tricky thing to pull off in a video game. It's already more difficult to suspend disbelief over a video game character, and once you put words into that character's mouth, it becomes that much more challenging. Few writers have the know-how to script lines and make them feel authentic. But then again, some of it may just come down to confusion. Take for example...