If Overwatch had a sequel that was just Roadhog grabbing Tracer with his chain hook, I'd pay a whole $US40 ($52) for it. Snagging Overwatch's Roadrunner, pulling her in, and headshotting her is the best feeling in Overwatch.
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The hook is a simple but effective tool in games: A chain, thrown accurately, pulling enemies back to their likely doom. But in the realm of competitive games, hooks seem almost ubiquitous. The reason why a hook is a near-necessity for any competitive game is simple: They're the biggest moments in games, boiled down to a single throw.
We're at the dawn of a new era for Overwatch's Roadhog. No longer will his hook plunge through walls with no resistance. No longer will it magically drag enemies who are clearly in front of us back around behind us. It's time for Hook 2.0, Overwatch principal designer Geoff Goodman announced yesterday.
Overwatch's Roadhog, the wheezing, porcine tank from Hell, is my favourite video game character of 2016. The rush of visceral win I feel when I hook an enemy and blast scrap metal in their face is unparalleled. I love it all: The way his Scrap Gun bounces up and down when he lumbers to the objective; his full-throated, hacking cough; his maniacal laughter throughout his Whole Hog ultimate move; even his tacky stomach tattoo of a pig on fire.