Tagged With sea of thieves
Sea of Thieves is slowly expanding with new monsters and new events aiming to bring excitement and colour to a game derided for repetitive content. A new event involving exploring and hunting down hidden thrones throughout the world shows one way the controversial pirate game could build a community.
In the face of a turbulent launch and prevailing criticism, Rare have continually been forthcoming with their plans to fill Sea of Thieves desolate seas with new content as quickly and consistently as they can muster. The first expansion, bringing a new AI threat, new items and a "time-limited campaign" dropped last night - and we spoke to Rare about just what they hope they can achieve with "The Hungering Deep" and where they go next.
From Metacritic scores to How Long To Beat completion times, there are plenty of numbers that players reference when deciding to buy a game. Gaming storefront Green Man Gaming has another metric: Average Cost Per Hour. 2015's Doom is said to cost $US1.24 ($2) per hour. Frostpunk is $US4.57 ($6) an hour. These are strange numbers that reveals the pitfall of breaking games down into pretty little numbers.
This weekend, I sat down to play Sea of Thieves. As I sailed on my lonesome, passing time until my friends could log on, I returned to port and ran into another group of players. This type of encounter usually leads to disaster, but I was instead treated to a surprise: I had come face to face with a Pirate Legend.
Finding a single treasure chest in the Xbox One pirate game Sea of Thieves can involve up to 30 minutes of sailing and riddle-solving. Sail longer, and players can stack their ship with loot. Some intrepid pirate crews are doing that, waging a treasure "arms" race as they cover their decks with hundreds of chests to see who can earn the most gold in a single journey.
Sea of Thieves released one month ago, offering a massive ocean playground for cool player stories along with a frustrating lack of activities and grindy progression. Developer Rare has outlined new content plans for the future, but even without fancy new ships or expansions, the story of Sea of Thieves has as many ups and downs as the sea itself.
It's no secret that Sea of Thieves, despite plenty of hype, shivered very few timbers on launch. Players pointed to a lack of content as the biggest issue, something developer Rare has decided to tackle head-on in its latest community update.
Playing Sea of Thieves feels a bit like working in a theatre before the set has been completely built. There's plenty of space to goof around and a few swords in the wings to have mock fights with, but none of its quite ready for show time. A lack of features and polish has frustrated some players, but those willing to meet the game halfway will discover a game that's exciting and pensive in equal measure. Sea of Thieves is as fickle and changeable as the sea itself.
Sometimes, you need to get a little rowdy when playing Sea of Thieves. But if you cause too much trouble, your crewmates might end up locking you in the brig. Or they might just lock you up for the hell of it. Many solo players joining crews are finding themselves instantly locked up without any warning in a new in-game practice called "insta-brigging."
Being a pirate in Sea of Thieves sometimes means being an arsehole, using whatever methods you can to kill your foes and plunder their loot. Some Sea of Thieves players are taking this to the next level by relying on hacks to conquer the high seas.