Tagged With slay the spire


Slay the Spire spent over a year in Early Access. In that time the deckbuilding roguelike has had countless updates, tweaks, additions and balance changes. Now Slay the Spire has officially launched.


When most games today focus on streamlined experiences that promote steady progress, there’s something almost anachronistic about the roguelike, with its constant restarts and uneven level design. And yet it’s in this environment that the formula has blossomed and spread into countless different genres, precisely because of those factors. With this summer’s Dead Cells the latest of its kind to find success, it’s clear that there are still countless ways to tweak that formula into subtly different, compelling results.


In the last couple of years there are only two games that I've put over a hundred hours into. One of them is an obscure DS title that I speedrun and the other is Slay the Spire, in indie deckbuilder roguelite that just doesn't hold up to this much play. Yet I can't stop.


Months after it first hit Steam Early Access I still enjoy dropping into Slay the Spire to see what cards I'm dealt in its procedurally generated dungeon runs. With the addition of its newest character, The Defect, I can see myself returning a lot more often.


Slay the Spire, a roguelike where you try to deckbuild your way out of brutal dungeons, went into Early Access on Steam last November and has since been slowly winning over unsuspecting players who go into it with low expectations. I am one of those recent converts.