Briefly: On the 15th, to be precise. A team of 40-something former Telltale developers are picking up where they left off to finish episodes three and four despite the studio's demise.
Tagged With the walking dead
Due in large part to poor sales of co-op first-person shooter Overkill’s The Walking Dead, Swedish video game developer and publisher Starbreeze today filed for reconstruction with the Stockholm District Court, with CEO Bo Andersson leaving his position and resigning from the company board of directors.
Skybound Games, which is currently finalising an agreement with Telltale Games to finish the final season of The Walking Dead, hopes to release episode three by the end of the year and have episodes one and two back up for sale later this month, according to comments by its CEO during an AMA on Reddit that took place yesterday.
After Telltale laid off roughly 90% of its staff on September 21, the studio said the remaining 25 employees would proceed with finishing work on Minecraft: Story Mode, an interactive show for Netflix. Today, a narrative designer who was one of those remaining employees stated on social media that she and other members of that “skeleton crew” have now been laid off as well.
Two weeks after Telltale Games laid off the bulk of its staff, the fate of the four-episode final season of the popular The Walking Dead series remains in question.
Behind closed doors, the company continues to work on a deal that would provide for the third and fourth episodes to be finished by another company using former Telltale employees, according to two people familiar with negotiation. And the third episode is already nearly finished, those people said.
Yesterday, what’s left of Telltale Games following mass layoffs last week released episode two of The Walking Dead: The Last Season. It’s good, and while it would take the series out on a high note, many fans are ambivalent about whatever comes next.
There’s a faint glimmer of a silver lining, though. Ex-employees have been sharing odds and ends from their time at Telltale, and now they’ve gotten to the primo stuff: the goofs.
When The Walking Dead: The Final Season was named, it only referred to the end of the series and the end of Clementine’s story. Now, as Telltale Games begins a “majority studio closure” and has laid off hundreds of workers, the title takes on new meaning. It’s all the more tragic since the latest episode is some of the best Walking Dead we’ve had.
Telltale Games employees were surprised when CEO Pete Hawley announced the closure of the company at a staff-wide meeting. One employee, a source told Kotaku, had been working until 3:00AM the night before with no inkling that the studio was about to let them and over 200 other employees go, leaving behind a skeleton crew of 25 to finish off work on a final project (Minecraft: Story Mode according to Variety).
Massive, modern-day disasters that shake countries to their core come in many different forms. But whether they're natural like hurricanes or man-made like mass shootings, the nations they befall are almost always able to move forward in large part because people can explain what happened. How, though, does a country or even a city come to grips with a tragedy that is unlike anything the world has ever seen, and fundamentally changes people's lives?
The Walking Dead: A New Frontier is a series defined by contradiction. The third season of Telltale's successful narrative game franchise, which comes to a close this week with the release of final episode "From The Gallows", is full of interesting characters the player won't care about. It's painfully human but insufferably cliche. The season is ambitious in scope and underwhelming in execution, stumbling far more often than it succeeds.