Tagged With todd howard


One might assume that, after finishing up Fallout 4 and all of its downloadable content, Bethesda Game Studios will move to the next big thing, whether that be The Elder Scrolls VI or something else. After all, they have been a single-game studio since 2002. But it sounds like they have far grander plans.


Todd Howard, the game director for Bethesda Game Studios (The Elder Scrolls, Fallout) is the keynote speaker opening the D.I.C.E. Summit, the Academy of Interactive Arts and Sciences' annual conclave in Las Vegas. Howard's address, whose livestream, courtesy of GameSpot, is embedded below, will cover "Why We Create, Why We Play."


I recently rearranged my life so I could see two important video games: BioShock Infinite and Skyrim. They are two games for which you should rearrange your life—or at least your Thursday in early June.


newVideoPlayer( {"type":"video","player":"http://www.gametrailers.com/remote_wrap.php?mid=708368","customParams": ,"width":500,"height":408.5,"ratio":0.817,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"gametrailers","wrap":true,"agegate":false} );Bethesda Softworks just announced the fifth game in the Elder Scrolls series, the sequel to The Elder Scrolls IV: Oblivion, will be called Skyrim. And it'll be out next year.


Answer: "We're game development pussies," Bethesda's Todd Howard said at a QuakeCon panel on Friday. No really, the engine in Fallout and Elder Scrolls runs into AI problems if ladders are introduced, and the developer just works around them.


Irrational Games, the studio behind BioShock and System Shock 2, has kicked off what looks to be a great series of podcasts in which they interview other top developers. To get things started, Ken Levine interviews Todd Howard.