twitb
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This Week In The Business: How Can We Make It Up To You?
“Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you. In return, we promise we’ll push this extra three weeks in 90+ hours per week so it will be very-very useful for Martyr.” – NeoCoreGames producer Zoltán Pozsonyim in an update…
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This Week In The Business: Love And Loot Boxes
QUOTE | “My highlight of 2017 was Breath of the Wild – what an incredible experience! The feeling of absolute freedom in BotW is beyond any other game I’ve seen, and the design of the world is so well done. I’m very happy to see my belief in Nintendo, and great game design, is once…
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This Week In The Business: Packing It Up
“Perfect World as a public company has a profitability goal and they decided to cut parts of the company that were not profitable. In short, Gigantic was not making enough revenue.” That’s Motiga founder and CEO Chris Chung says the closure of his studio was a corporate decision.
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This Week In The Business: The Re-Making Of A Metroid
“When you deal with them at a close distance, you understand why they are who they are. I’m not going to lie to you; they are extremely demanding. They require the very best constantly, all the time, and beyond. But it’s been a great experience.” That’s MercurySteam studio head Enric Alvarez describing what it was…