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"Again, sorry for this as we kindly ask for your further patience and hopefully it won't be a deal breaker for any of you. In return, we promise we'll push this extra three weeks in 90+ hours per week so it will be very-very useful for Martyr." - NeoCoreGames producer Zoltán Pozsonyim in an update apologising for a three-week delay to the official release of Warhammer 40,000: Inquisitor - Martyr, which has been playable on Early Access since last August. The studio later claimed it was joking.

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"When you're spending a lot of money, you have to justify your project by saying it's going to appeal to a lot of people, which essentially means it cannot be a strong flavour. I think by definition you just have to be more mainstream." That's Alex Hutchinson (lead designer on the Sims 2 and Spore, creative director on Assassin's Creed III and Far Cry 4) saying his new indie studio Typhoon will compete with AAA titles by keeping a narrow focus and offering a more distinct flavour.

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QUOTE | "My highlight of 2017 was Breath of the Wild - what an incredible experience! The feeling of absolute freedom in BotW is beyond any other game I've seen, and the design of the world is so well done. I'm very happy to see my belief in Nintendo, and great game design, is once again proven to be a huge success." - Original Doom designer John Romero joins a number of industry luminaries in sharing his highlights of the past year.