Like the action movies of the 1980s, mainstream video games view war through a pretty rose-tinted lens. Even when big budget military shooters make an effort with the narrative, war is regularly presented in games as a singular event: 'a war' rather than 'war'; something that parachutes you in for the opening chapter, runs you through 6-to-10 hours of tightly-wound, linear plot, and brings everything to an explosive, heroic conclusion.