
I’ve been meaning to take a stab at free-form medieval RPG series Mount & Blade for years. YEARS. So it thrills me to say that I’m currently having an incredible time with Mount & Blade: With Fire & Sword, the latest game in the series which came out last week.
Join me for the adventures of Captain Smith, the worst mercenary leader to ever roam Eastern Europe.
The Mount & Blade games are all about getting involved in the warfare and violent politics of medieval Europe in a very real way. The end game sees you leading your grubby band forth to siege cities, instigate rebellions, and even work with rightful (or pretend) heirs to out various kings and leaders to slot your boss in their place.
To start with, though, you’re placed at the very bottom of the ladder. You are a dude with a shirt and a sword. And I’m going even lower.
For starters, there’s an option in the menu, on by default, which causes your hero to take half damage in combat. I quickly correct that. Also, in character creation, I shunt all of my points into Intelligence and Charisma rather than Strength and Agility. I want to see just how bad a fighter I can take to the top.
If I listen very closely, I think I can hear the game laughing in my face.

As for looks, I spend some time wondering whether to give Captain Smith a haircut that looks like the world’s most terrifying leech…

… but eventually settle for something more scholarly. This, my friends, is the man who will come to be feared throughout Eastern Europe, where Fire & Sword is set. Men will learn to tremble under his milky gaze.

A dreadful turn of events! This is NO WAY TO TREAT A HERO and will not be tolerated. I begin waving my sword around in semaphore until the elderly criminal accidentally gets in the way of it and concertinas to the ground. A noble kill!


Once the melee begins, I boldly step away and circle round to the rear, where I can poke holes in the looters from behind, not unlike a man trying to hit a light switch with a broom, but I emerge from the fight unscathed. I am a man of wit and foresight, it is true.




This does not bode well.

Oddly, there doesn’t seem to be an option to join up with the Frenchmen after the battle. Pfft! As if I would have asked them, if, you know, it had been an option. Sorry lads, but I’ve got this whole manifest destiny thing to take care of. The Frenchmen do, however, give me some tips, and I listen carefully. Apparently this whole region is rife with conflict between the Moscovites, the Polish, the Crimean somethingorother, the Swedish and somebody else. They also tell me that I might find work in the nearby town of Zamoshye, and the nearby castle of somethingsomething.
I bid them farewell and ride off on my stolen horse, impatient to become a legend.
The queasy-looking village elder of Zamoshye has a couple of things a man of future wealth and taste such as myself might help him with. First, the Mayor of the nearby castle of somethingsomething is taxing his village too much, and someone must persuade him to go easy on the peasants. Second, there are some bandits in the forest that need taking care of. No problem, guy, I tell him. This? This is easy. This is no problem.

(1) goes wrong because it turns out the “mayor” will not be persuaded, thanks to my persuasion skill of 2. I elect to pay off the villagers’ taxes myself, in secret.
(2) goes wrong because I no longer have enough money to hire a large amount of dudes. I only have enough to hire five bearded drunks who call themselves “pikemen”.



This time around I do an excellent job of fighting, almost certainly killing a man. Basically with my pikemen in the fray, I’m free to sit high on my horse and oversee the proceedings like Hell’s own tennis umpire, and instead of calling shots I’m taking shots. BANG! Reloadreloadreloadreload BANG! Miss! Swear. Reloadreloadreloadreload
The final tally when the smoke clears is six dead bandits and three dead pikemen. My first proper battle is a success. Nothing for it but to ride back to Zamoshye and collect my reward in oh wait shit hang on what

The Zamoshye bandits ask for money. I have none. I say this hoping my men don’t overhear as it’s payday in a week.
Three of us versus seven bandits. This one could be close… but you don’t go down in history for not taking risks, command Captain Smith. CHAARG– OH JESUS MY NECK


…my… my men… you must fight… for… me.. you don’t go down in history… for… oh, balls.
Quintin Sith is a writer for Rock Paper Shotgun, one of the world’s best sites for PC gaming news. Quintin wasn’t very good at his early career as a globe-trotting hobo (or “globo”), and has since limited himself to the domestic journeys of videogames. Follow him on Twitter.
Republished with permission.





















Stamperrific aka Jakob Smolinski
Wednesday, May 18, 2011 at 11:59 AMYou know the funny thing is, that’s probably the most realistic low-level hero game intro I’ve ever read about. Loved it!
femto
Wednesday, May 18, 2011 at 12:54 PMI like how during a siege all the men yell and sound like Homer Simpson growling!
AerintheGREAT
Thursday, May 19, 2011 at 12:43 AMThis is so much funnier if you’ve played any of the Mount & Blade games because it’s pretty much a perfect representation of how it feels to try and play it for the first time.
I’ve got the first two games on Steam and they are quite fun, but I still don’t really ‘know how to play it right’ :-P
unlustig
Thursday, May 19, 2011 at 3:19 AM“Quintin Sith”
lol