Gearbox Could’ve Made A Blade Runner Game, But It Didn’t Want To Go Out Of Business

The studio behind Borderlands, Aliens: Colonial Marines and Duke Nukem Forever once had an opportunity to make a Blade Runner game. It passed, its founders say, just like it passed on the planned video game version of Michael Mann’s Heat.

Gearbox Software co-founder Randy Pitchford tells the UK Official PlayStation Magazine, by way of CVG, that it had designs on making a new Blade Runner game—the last was Westwood’s 1997 point and click adventure—but to actually do so would have sunk the company.

“That game would’ve cost like $US40 [million]to make and sold about 600,000 units – and that would have been the end of us,” Pitchford says. “There’s no rational business model that would have allowed that to make sense. If we’d made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted.”

Thankfully, the studio is still afloat, working on its long-announced Aliens shooter and the recently revealed Brothers In Arms: Furious 4.

Sorry, Blade Runner fans, you’re going to have to settle for the Hollywood sequel or prequel, which the movie’s producers are still figuring out.

Pitchford: Blade Runner game ‘would’ve been the end of Gearbox’ [CVG]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


8 responses to “Gearbox Could’ve Made A Blade Runner Game, But It Didn’t Want To Go Out Of Business”

Leave a Reply

Your email address will not be published. Required fields are marked *