Mobile publishers Gameloft are known for making blatant, if high-quality rip-offs based on other people’s intellectual property. Might they also be known now for shitty work practices? [games.on.net]
Rumor: Gameloft Working Employees To The Bone
Comments
6 responses to “Rumor: Gameloft Working Employees To The Bone”
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Brontothunder
I have friends at GameLoft and they’re not working 120 hour weeks, people are just trying to cash in on this Team Bondi media trainwreck (which is also mostly bullshit).
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TheJagji
That kinda says other wise.
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Johnny Sweetbread
I have a friend who knows everything and he says what you are saying is total bullshit because most companies push their developers. The developers at Netscape pushed 100+ hours for months to get their first version out of the door. It happens and it sucks big fat hairy testicles.
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Bitey McPherson
I know someone who just went to work at Gameloft at their last intake, and he’s been working nine to midnight during crunch (The last 5-6 weeks of the dev cycle), but he got time in lieu, so he took a nice long vacation afterwards.
Also, apparently, they have a high burn rate.
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B Boy Rock
Since when is there anything new developers being made to work hard anyways. Especialy with how competitive jobs have been.
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AerintheABOUTAVERAGE
with the amount of stuff that seems to consistently and bountifully flow from Gameloft I think I just subconsciously assumed it was some kind of sweat-shop type organization…
so if it’s true, I guess I wouldn’t be at all surprised.
and if it’s *not true* then I’m very pleasantly surprised 🙂
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