Rumor: Gameloft Working Employees To The Bone

Mobile publishers Gameloft are known for making blatant, if high-quality rip-offs based on other people’s intellectual property. Might they also be known now for shitty work practices? [games.on.net]

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(6 Comments)
  • [–]

    Brontothunder

    Monday, July 18, 2011 at 6:53 PM

    I have friends at GameLoft and they’re not working 120 hour weeks, people are just trying to cash in on this Team Bondi media trainwreck (which is also mostly bullshit).

    • [–]

      Johnny Sweetbread

      Tuesday, July 19, 2011 at 9:17 AM

      I have a friend who knows everything and he says what you are saying is total bullshit because most companies push their developers. The developers at Netscape pushed 100+ hours for months to get their first version out of the door. It happens and it sucks big fat hairy testicles.

    • [–]

      Bitey McPherson

      Wednesday, July 20, 2011 at 9:27 AM

      I know someone who just went to work at Gameloft at their last intake, and he’s been working nine to midnight during crunch (The last 5-6 weeks of the dev cycle), but he got time in lieu, so he took a nice long vacation afterwards.

      Also, apparently, they have a high burn rate.

  • [–]

    B Boy Rock

    Tuesday, July 19, 2011 at 1:00 AM

    Since when is there anything new developers being made to work hard anyways. Especialy with how competitive jobs have been.

  • [–]

    AerintheABOUTAVERAGE

    Tuesday, July 19, 2011 at 3:02 AM

    with the amount of stuff that seems to consistently and bountifully flow from Gameloft I think I just subconsciously assumed it was some kind of sweat-shop type organization…
    so if it’s true, I guess I wouldn’t be at all surprised.
    and if it’s *not true* then I’m very pleasantly surprised :)

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