While console players are busy exploring everything Batman: Arkham City has to offer, PC gamers have to wait until November 15 to don the cape and cowl. NVIDIA gives them something to look forward to with a video showing off how PhysX makes with the dust and clutter.
The video shows off a more properly trashed Arkham City, with papers strewn about, sparks showering the ground, and dust rising with every impact of Batman’s gauntleted fist. Of particular note is the ice particles flying off Mr Freeze’s freeze ray, a striking contrast to the non-PhysX-enabled version of the game.

Exclusive: PhysX In Batman: Arkham City – A First Look [GeForce.com]


















Lad
Thursday, October 20, 2011 at 8:01 AMIs all this stuff on consoles?
Virus__
Thursday, October 20, 2011 at 8:11 AMNope. Like Arkham Asylum it supported PhysX & looked fucking awesome when it was used.
DNR
Thursday, October 20, 2011 at 11:07 AMConsole hardware cant handle that sort of physics rendering in real time.
JustAchaP
Thursday, October 20, 2011 at 8:28 AMnow that smoke effect was awesome
lambomann007
Thursday, October 20, 2011 at 8:32 AMOh yeah. The game looks sorta empty without all these PhsyX effects.
ndroste
Thursday, October 20, 2011 at 9:19 AMI remember Unreal 2 having smoke and particle physics like this, didn’t need no dang GTX back then.
D.C.
Thursday, October 20, 2011 at 8:28 AMEases the pain, just a little bit. :)
Glenn
Thursday, October 20, 2011 at 8:34 AMI’m torn. I can currently get Arkham Asylum and Arkham City from Steam for $49 (until the Arkham Asylum sale finishes tomorrow), or I can get Arkham City on 360 for $60 from the UK (Don’t mind waiting as I won’t be able to play it for a few weeks as it is). I own Arkham Asylum on 360 already.
While the price might be obvious, my PC is located in the furthest end of my house without aircon, yet my 360 is in the only airconditioned room. My computer room gets rediculously hot in the summer, even more so once you start pumping the heat out of my GTX 580.
So my dilemma is good looks, cheaper with a potential inability to play due to the heat, or a less good looking,more expensive version, but a comfortable couch and air con to play it.
ndroste
Thursday, October 20, 2011 at 9:09 AMThat computer needs to be shifted to a more comfortable gaming environment.
Steven Bogos
Thursday, October 20, 2011 at 9:12 AMWhat… you keep your PC in the room without aircon? You realise that is incredibly bad for the computer, right?
lambomann007
Thursday, October 20, 2011 at 9:33 AMTime to move your PC, methinks. That or your air-conditioned :P
andy
Thursday, October 20, 2011 at 3:00 PMdont listen to these guys it doesnt matter if your room is boiling as long as you have decent cooling set up on the rig itself. For example my computer in summer is normally cooler than the air around outside of the case lol =D
Terrak
Thursday, October 20, 2011 at 8:27 PMWell of course you can do that but dont expect your hardware to last very long. PC components are very sensitive to High heat temperature. If it gets hot enough PC, hardware throttles down (in an attempt to reach a lower temperature, thus slowing performance) or if its too hot instability and crashing can result as hardware simply cant cope with the high heat. Sure sufficient cooling can help but if the ambient temperature is high (Hot), no amount of cooling save for an air conditioner will save your PC. I currently have my PC with over 10 case (Most are 12cm and a 20cm) Fans, and a 30cm ventilation fan to exhaust the air outside and during the very hot Aussie summers even that is not enough, so luckily i have an airconditioner too. If you want to risk it be my guest but the advice is there.
The Insufferable Señor Steengo
Thursday, October 20, 2011 at 9:49 AMHow about some news about what DRM it’s going to use, exactly? Steam has it listed using GFWL, Steamworks AND Securom.
MrBS
Thursday, October 20, 2011 at 10:29 AMSo did the last one on steam. How did that treat you? ;)
The Insufferable Señor Steengo
Thursday, October 20, 2011 at 10:44 AMPrevious one didn’t use Steamworks. So I’m trying to understand how they’re going to reconcile using competing achievement and online community frameworks simulataneously.
matt
Thursday, October 20, 2011 at 10:02 AMi could prattle on about PC vs consoles at this point, but i think this video says more than i ever could
Rinaz
Thursday, October 20, 2011 at 1:12 PMThe video doesn’t even compare consoles to pc.
Not sure how a few extra bits of paper and smoke make the game radically different.
Does it have better textures or something?
Arata
Thursday, October 20, 2011 at 1:46 PMIt doesn’t compare any specific console, but on the left is without PhysX, that’s comparable to a console (PS3, Xbox 360) in physics features.
Have you dropped a smoke pellet in the game yet? Notice how it’s just a mess of grey, then disappears when you run too far away? That’s without PhysX.
Naturally even a good old 8800 GT makes this game look better than consoles, with the higher resolution. I’m really hoping for higher resolution textures for PC, though. After the disappointment of Rage, I’m really fixing for some high res gaming.
TJW
Thursday, October 20, 2011 at 3:17 PMWhy compare a 8800GT with Physx off and a GTX 560 with it on, rather than a GTX 560 with it off and a GTX 560 with it on? Aren’t they deliberately trying to exaggerate the difference by playing the game on not only a card with PhysX turned off, but one that’s also inferior in terms of geometry and textures?
Arata
Thursday, October 20, 2011 at 3:43 PMThe 8800GT is still a pretty decent card for something like this. I think what they wanted to do was try to simulate a console environment without pointing to either console.