For their upcoming fighting game, Dead or Alive 5: Last Round, the developers at Tecmo Koei have created a new engine to bring their characters to life. Called the “Yawaraka Engine” (やわらかエンジン) or “Softness Engine”, it is the result of attempting to up the visual realism of character skin in order to make characters look more naturally realistic on the latest platforms.
“The reason that fans would think the game must be on the latest generation is that ‘the girls look cuter [on the latest consoles].’” Producer Yosuke Hayashi explained in an interview with Weekly Famitsu. “We call the technology we used to advance skin and breast physics and make that a reality, the ‘Yawaraka Engine.’ Once you see it on the new consoles, you won’t be able to go back.”
There are a lot of words I could use to describe the jiggle physics in the Dead or Alive series, but “realistic” has never been one of them. Fortunately, Last Round will include a feature in the settings that will allow players to control the boob-shaking physics affect — though in what manner and to what extent has not yet been revealed. Hopefully this will mean characters don’t look like they have water balloons strapped to their chest that bounce around at the slightest provocation.
Aside from the female fighters, the Yawaraka Engine is being used on the male characters to make their muscles look more realistic. The technology itself is still in development and according to Hayashi, “Every day they get ‘softer’.” Wonder if that means there is moob bounce too…
The new game will be bringing back classic stages from the original Dead or Alive and Dead or Alive 2 as well as accessory options for characters. There will also be a streamlined free-to-play version available at launch for the PlayStation 4 and Xbox One platforms.
Dead or Alive 5: Last Round is scheduled for release on the PS3, PS4, Xbox 360 and Xbox One in Japan on February 19, and in the West in 2015.
ファミ通.com [ファミ通.com]
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11 responses to “You Can Adjust ‘Bounce’ In The New Dead Or Alive”
Lame, but “jiggle physics” aren’t new to the series.
This part has me interested though. If it’s moved on beyond just making bouncy boobies and is going give us full bodies that wobble and deform in response to how they move, then that could be kinda cool.
Not to mention rippling deformation from the impact of being walloped.
Hasn’t there always been a “Bounciness” setting in DOA? I don’t know about later iterations, but DOA2 had an “Age” setting which was really a setting for how much the breasts would bounce.
Does the lowest bounce setting equate to eprkiness? I wonder…
Yeah. 1 meant they were pert and firm, while 99 was rather floppy. It was a very scientific process.
Scientists agree that 75 is the perfect level of fluff and bounce.
Still no pc version? Namco and Tecmo are the only major devs who don’t have their fighting games on steam at this point.
Edit: fixed a double negative.
Aksys with Guilty Gear Xrd isn’t coming to steam. Would be nice to see new fighting games get PS4, XBONE and PC releases at the same time.
http://store.steampowered.com/app/311730/ a little late but aparently their finaly making a step in the right direction.
hmmm dude still looks too oiled up to my eyes