Over the weekend, Gking19 posted the results of an interesting experiment: tracking the movement of the mouse through their favourite video games.
Most were played for around 30 minutes (TF2 being the exception), and it’s fascinating looking at just where the mouse travels most often, and where it comes to rest.
Take Company of Heroes, for example: if you didn’t know the map was in the bottom-left, and/or that it’s very important to click on the map often, you do now.
Here’s Team Fortress 2, which is pretty much just lateral mouse movements snapping back quickly to the centre.
And here’s Ultimate General: Gettysburg, a game where you control all the units on the actual battlefield, with almost no HUD or menu to speak of.
You can see the rest of the results here (the image at the top of the post is Minecraft).
Comments
5 responses to “Tracking Where A Mouse Moves While Gaming”
A point and click adventure game would be another interesting one (or a hidden object one)
TF2 is pretty interesting, I wonder if other FPS genres would look similar (arena based stuff like quake or unreal tournament, more varied stuff like battlefield etc) or whether different types might emphasise vertical movement more than others.
Minecraft was fundamentally similar to TF2, so I’d expect pretty much all other first person games to be similar.
You’d think so, but there’s quite a bit of difference between FPSes depending on their style. TF2 has much less up-and-down movement than Minecraft does, for example.
What about MOBAs like HOTS, LOL, and DOTA? I wonder how chaotic it would be or if there would actually be a resting point.
These are old as;
The starcraft ones used to look insane
FYI, poster used the wrong picture for Minecraft, the first pic is actually Insurgency according to the site.