Originally expected in April 2015, the Mega Man-like platformer’s release date was first moved to September 15, then to February 9 of this year. This latest delay shifts it to spring 2016. At the earliest.
The delay was revealed in a project update sent out today to backers of the original Kickstarter campaign. In it, Comcept CEO Keiji Inafune cites “bugs inside the network modes, and specifically problems with matchmaking” as the reason for the delay.
He went on to say that these problems, themselves, are caused by the large number of supported platforms (the game’s coming to basically every console, handheld and PC), and the fact that the game’s engine, Unreal Engine 3, is no longer being updated.
Inafune further writes that they’d like to “confirm everything to be ready” before providing a new release date, but that they expect the date to “realistically be in Spring 2016.” This being the game’s third’s delay, it’s a wonder they’re risking saying even that much.