Andrew Hamilton was Lead Environment Artist on DICE’s Star Wars: Battlefront. So if you’ve ever paused during the game just to admire how utterly gorgeous the vegetation and dirt is, he’s one of the main people to thank for it.
I wrote about the game’s use of “photogrammetry” earlier this year if you need a recap, but words are nothing compared to the three videos below, which show exactly how the team at DICE scanned actual film locations to bring the game’s levels to life.
You can see more of Hamilton’s work at his personal site.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
2 responses to “Fine Art: How Star Wars: Battlefront’s Beautiful Levels Were Made”
Dammit Dice, wish you’d release your level editor already!!
No doubt one of the most gorgeous looking games I’ve ever player. It is truly stunning. What is such a shame is that no one really plays it anymore (on PC at least). That level editor would be so much fun to muck around with.
Can someone please steal all this stuff and use it to remake all the good old Star Wars games?
It’s ok I’ll wait here.