Fine Art: How Star Wars: Battlefront’s Beautiful Levels Were Made

Fine Art: How Star Wars: Battlefront’s Beautiful Levels Were Made

Andrew Hamilton was Lead Environment Artist on DICE’s Star Wars: Battlefront. So if you’ve ever paused during the game just to admire how utterly gorgeous the vegetation and dirt is, he’s one of the main people to thank for it.

I wrote about the game’s use of “photogrammetry” earlier this year if you need a recap, but words are nothing compared to the three videos below, which show exactly how the team at DICE scanned actual film locations to bring the game’s levels to life.

You can see more of Hamilton’s work at his personal site.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.



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