Before our blanket ban of Kickstarter, we pointed out this superb computer-themed card game called CPU Wars. Unlike many of the doomed projects on that website, it’s now a real product that you can buy. And, boy, do you need to buy it.
Continuing its tick-tock release cycle, Intel plans to unveil a new CPU microarchitecture at the end of April. Codenamed Ivy Bridge (tick), the update will bring a 22nm die shrink of current 32nm Sandy Bridge technology (tock), bringing greater efficiency and allowing Intel to cram more into the same size die.
Intel is set to roll out its latest generation of processors later this year despite a minor setback affecting ultra low-voltage models — the ones destined for super slim notebooks. By normal standards, the launch should mark a new “tick” in the company’s product roadmap, but Intel is going beyond just shrinking the current 32nm Sandy Bridge processor by introducing some fundamental advancements along with its new 22nm process.
As you’ve undoubtedly heard, the third instalment of BioWare’s Mass Effect trilogy hit shelves last Tuesday. Being one of the year’s most anticipated launches, it’s no surprise to see it with an aggregate review score of over 90. However, in what has become common among high-profile PC game releases, tons of unsatisfied users have slapped the title with negative feedback on Metacritic, Amazon and elsewhere.
We’re a great deal savvier than we used to be about PC hardware. No longer are the insides of a computer scary – merely dark and, depending on how neat you are, dusty. Sure, you might scratch yourself on a sharp piece of metal, or procure a burn from a toasty heatsink, but any gamer who’s owned a system longer than five years has earned his licence to fly solo in the bowels of his silicon beast.
Titles such as Crysis have raised awareness of Direct3D 10, while Supreme Commander proved that dual and quad core processors have a place in the motherboard of the average gamer.
It’s a shame then that it’s become progressively harder to identify which graphics cards or processors are better, thanks to the irrelevancy of megahertz and esoteric product names packed with hyperbole. Is an Intel E6600 better than a Q6600, because E comes first in the alphabet? Shouldn’t a GeForce 9600GT be faster than an 8800GT by the difference of 800 “whatevers” in its name? The answer would be “no” in both cases.
I recently made a few purchases for my brother, whose AMD-based system finally decided that being a working PC wasn’t hip any more. As part of the process, I had to put together a few parts that would serve him for the next few years, but wouldn’t leave him scrounging his pocket lint for food money.
Anyway, hit the jump for my recommendations.
FiringSquad got in touch with NVIDIA recently to chat about its acquisition of PhysX designer AGEIA. I found it a curious decision, considering NVIDIA’s GPUs support Havok’s hardware-accelerated physics implementation, not to mention PhysX hasn’t exactly taken the world by storm.
Now it looks like NVIDIA’s plans for AGEIA’s technology aren’t just games-related.
You can head on over to FiringSquad for the entire interview, however, here’s the meatiest part of the short talk:
Second, the computer industry is moving towards a heterogeneous computing model, combining a flexible CPU and a massively parallel processor like the GPU to perform computationally intensive applications like real-time computer graphics. Physics is a natural for processing on the GPU because, like graphics, it is made up of thousands of parallel computations, and with our CUDA technology, which is rapidly becoming one of the most pervasive parallel computing programming environments in history, we can open this exciting parallel processing world to applications desperate for a giant step in computing performance—such as physics processing, computer vision, video/image processing, and a world of exciting applications we’ve not yet imagined.
What I’m getting from this is that NVIDIA isn’t so much interested in AGEIA for hardware-accelerated physics in games, but more what the massively parallel design of the hardware can be used for in certain general processing tasks. This is something AGEIA’s PPU and the GPU have in common.
Is NVIDIA looking to take on Intel and AMD? There’s definitely a place for this sort of hardware in specialised markets.
NVIDIA AGEIA PhysX Acquisition Interview [FiringSquad]