PC

Portal 2′s Erik Wolpaw Lecture Online For Your Viewing Pleasure

One of the writers of Portal 2, Erik Wolpaw, gave a talk last week at NYU’s Game centre. You may have become aware of this because of the number of stories that ushered forth from the talk, like Wolpaw’s passion for Rick the Adventure Sphere or why Chell doesn’t speak. Or perhaps you were one of the dozens of people who were forced to stand outside the at-capacity lecture hall.


May 10, 2011
PC

Valve’s Secret To Making Better Video Games

Congratulations, good people of Valve Software. You make terrific video games. Tell us how it’s done!


May 9, 2011
PC

He Co-Wrote Portal 2. Who Is His Favorite Character?

Valve lead writer Erik Wolpaw lent his clever pen to sci-fi shooter Portal 2. If you’ve played the game (this post has spoilers!), you might have your favourite character. Wolpaw does.


May 7, 2011
PC

Why Chell Doesn’t Speak

The lead character of the Portal series is silent. For two games, Chell hasn’t spoken, and one of the pesky robots that chatters away at her in Aperture Science even suggests there might be something wrong with her.


March 12, 2011
PC

Valve Plans To Bridge Portal And Portal 2 With A Surprise

Portal 2 takes place after Portal, long after enough for Aperture Science to be wrecked and covered with plant-life. What happened? Valve plans to explain some of that gap in the coming weeks, before we can play Portal 2 on April 18.


March 5, 2011
In Real Life

Remembering Old Man Murray, The Website That Rebooted Games Journalism

Our friends at Rock, Paper, Shotgun, the PC gaming partisans, uncovered a bit of a snarl in the Wikipedia page for now-primordeal gaming protoblog, Old Man Murray. An overzealous – or perhaps simply vindictive – Wikipedia editor had deemed the entry about OMM “unnotable” and fit for deletion. But within 24 hours, RPS had mustered such overwhelming support from the gaming industry (Valve’s Gabe Newell, Linden Lab’s Rob Humble, former Gamespot honcho Greg Kasavin, et al.) that the Wikipedia entry for Old Man Murray was rightfully restored.


September 15, 2009
News

Yes, Gabe Newell Is Goin’ To Australia

Getting Valve’s big boss to fly halfway ’round the world isn’t as hard as you might think. All it takes it a few thousand dollars and a handful of e-mails. Yes, Gabe Newell is going to Australia.


June 17, 2009
News

Harold Ramis On Why It’s Hard To Make Funny Video Games

Compared to the number of funny movies, the number of funny games is quite low. Good comedy is hard!


February 23, 2008
Uncategorized

Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube

Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version’s of the game’s final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on.