jason rohrer
Rumours
Further Confirmation That Spielberg’s LMNO Is D.O.A.
1:00PM Brian Ashcraft | Way back in October, we brought word that Spielberg’s “ultra-real” game, code-named LMNO Project, had been shelved — a rumour EA said was “incorrect”. More »
Features
1:00AM Leigh Alexander | Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the mixed reception–both cultural and economic–when we get it? More »
The Path For Art Games
1:00AM Leigh Alexander | Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the mixed reception–both cultural and economic–when we get it? More »
News
Primrose: Passage Developer Puzzles Your iPhone
10:40AM Michael McWhertor | Jason Rohrer, the developer behind memorable and experimental artistic games like Passage, Gravitation and Between, has released his latest title, Primrose. It’s an unconventional—for Rohrer, anyway—puzzler, designed with the iPhone in mind. More »