Jason Rohrer

In Real Life

Arcade Improv: Humans Pretending To Be Videogames

2:00PM November 10, 2011 | Andy Baio

At the PAX East conference last year, a young man approached the microphone during the Q&A with Mike Krahulik and Jerry Holkins, creators of the popular Penny Arcade webcomic. More »


News

National Endowment For The Arts Makes Roger Ebert Eat His Words

5:00AM July 13, 2011 | Jen Schiller

A little over a year ago, Roger Ebert was publicly denouncing the potential of video games to be considered art. This month, however, the National Endowment for Arts has publicly, if completely indirectly, disagreed. More »


PC

Inside A Star Filled Sky Is Now Available On Steam

Flag
4:30PM May 17, 2011 | Mark Serrels

One of the highlights of my recent trip to GDC in San Francisco was hearing Jason Rohrer talk about his game Inside A Star Filled Sky – a game that plays with concepts of infinity, disguised cunningly as a traditional Shoot ‘Em Up. The game is now available on Steam from the reasonable price of US$8. More »


In Real Life

A Little Story About A King

Flag
9:00AM April 20, 2010 | David Wildgoose

Indie developer Jason Rohrer’s new game, Sleep Is Death, allows two players to collaborate in telling a story. Kotaku reader Simon Cottee shows the power of Rohrer’s project by turning his story into a moving short film. More »


A Video Game Death Made For Me

4:30AM April 3, 2010 | Leigh Alexander

In Jason Rohrer there’s a fascinating schism between the tone of the work and that of the designer. More »


News

Passage Creator’s Next Game Hits Next Month

3:00AM March 22, 2010 | Stephen Totilo

Next month, Jason Rohrer, innovative developer of Passage, is releasing Sleep Is Death. The multiplayer video game combines adventure gaming with a second player’s need to craft new, reactive scenes in mere 30 seconds intervals. Caught Sleeping [Boing Boing]


Further Confirmation That Spielberg’s LMNO Is D.O.A.

1:00PM June 27, 2009 | Brian Ashcraft

Way back in October, we brought word that Spielberg’s “ultra-real” game, code-named LMNO Project, had been shelved — a rumour EA said was “incorrect”. More »


The Path For Art Games

1:00AM May 1, 2009 | Leigh Alexander

Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the mixed reception–both cultural and economic–when we get it? More »


News

Primrose: Passage Developer Puzzles Your iPhone

10:40AM March 10, 2009 | Michael McWhertor

Jason Rohrer, the developer behind memorable and experimental artistic games like Passage, Gravitation and Between, has released his latest title, Primrose. It’s an unconventional—for Rohrer, anyway—puzzler, designed with the iPhone in mind.

More »


Uncategorized

Passage Makes Journey To iPhone

9:30AM December 25, 2008 | Michael McWhertor

Jason Rohrer’s lovely and, for some, heartbreaking game Passage has found another home: the iPhone. If you’ve already played the Windows, Mac or Linux version you now have an on-the-go option.

More »