In Real Life

Arcade Improv: Humans Pretending To Be Videogames

At the PAX East conference last year, a young man approached the microphone during the Q&A with Mike Krahulik and Jerry Holkins, creators of the popular Penny Arcade webcomic.


July 13, 2011
News

National Endowment For The Arts Makes Roger Ebert Eat His Words

A little over a year ago, Roger Ebert was publicly denouncing the potential of video games to be considered art. This month, however, the National Endowment for Arts has publicly, if completely indirectly, disagreed.


May 17, 2011
PC

Inside A Star Filled Sky Is Now Available On Steam

Kotaku AU

One of the highlights of my recent trip to GDC in San Francisco was hearing Jason Rohrer talk about his game Inside A Star Filled Sky – a game that plays with concepts of infinity, disguised cunningly as a traditional Shoot ‘Em Up. The game is now available on Steam from the reasonable price of US$8.


April 20, 2010
In Real Life

A Little Story About A King

Kotaku AU

Indie developer Jason Rohrer’s new game, Sleep Is Death, allows two players to collaborate in telling a story. Kotaku reader Simon Cottee shows the power of Rohrer’s project by turning his story into a moving short film.


April 3, 2010

A Video Game Death Made For Me

In Jason Rohrer there’s a fascinating schism between the tone of the work and that of the designer.


March 22, 2010
News

Passage Creator’s Next Game Hits Next Month

Next month, Jason Rohrer, innovative developer of Passage, is releasing Sleep Is Death. The multiplayer video game combines adventure gaming with a second player’s need to craft new, reactive scenes in mere 30 seconds intervals. Caught Sleeping [Boing Boing]


June 27, 2009

Further Confirmation That Spielberg’s LMNO Is D.O.A.

Way back in October, we brought word that Spielberg’s “ultra-real” game, code-named LMNO Project, had been shelved — a rumour EA said was “incorrect”.


May 1, 2009

The Path For Art Games

Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the mixed reception–both cultural and economic–when we get it?


March 10, 2009
News

Primrose: Passage Developer Puzzles Your iPhone

Jason Rohrer, the developer behind memorable and experimental artistic games like Passage, Gravitation and Between, has released his latest title, Primrose. It’s an unconventional—for Rohrer, anyway—puzzler, designed with the iPhone in mind.


December 25, 2008
Uncategorized

Passage Makes Journey To iPhone

Jason Rohrer’s lovely and, for some, heartbreaking game Passage has found another home: the iPhone. If you’ve already played the Windows, Mac or Linux version you now have an on-the-go option.