At the PAX East conference last year, a young man approached the microphone during the Q&A with Mike Krahulik and Jerry Holkins, creators of the popular Penny Arcade webcomic. More »
One of the highlights of my recent trip to GDC in San Francisco was hearing Jason Rohrer talk about his game Inside A Star Filled Sky – a game that plays with concepts of infinity, disguised cunningly as a traditional Shoot ‘Em Up. The game is now available on Steam from the reasonable price of US$8. More »
Indie developer Jason Rohrer’s new game, Sleep Is Death, allows two players to collaborate in telling a story. Kotaku reader Simon Cottee shows the power of Rohrer’s project by turning his story into a moving short film. More »
Audiences constantly demand video games fight familiar boundaries. We’re sick of the same old, same old. We want creativity, artistic integrity, elegance and depth–or do we? Do players know what they’re asking for when they look for “more” from games? And if this is really what we want, then what’s with the mixed reception–both cultural and economic–when we get it? More »
Jason Rohrer, the developer behind memorable and experimental artistic games like Passage, Gravitation and Between, has released his latest title, Primrose. It’s an unconventional—for Rohrer, anyway—puzzler, designed with the iPhone in mind.
Jason Rohrer’s lovely and, for some, heartbreaking game Passage has found another home: the iPhone. If you’ve already played the Windows, Mac or Linux version you now have an on-the-go option.