In Real Life

If Given A Choice, What Would You Be?

Kotaku AU

How important is an in-game avatar? If given the choice, do you always choose a character from the gender you identify with? A recent study by Macquarie University senior lecturer Michael Hitchens has delved into the role of the avatar in first-person shooters. Having read his findings, we can’t help but wonder: if given a choice, who or what kind of character would you be?


In Real Life

Video Games: Let’s See Some Black People I’m Not Embarrassed By

I’ve never played as a black video game character who’s made me feel like he was cool. Worse yet, I’ve never played a black video game character who made me feel like I was cool. Instead, I’ve groaned and rolled my eyes at a parade of experiences that continue to tell me video games just don’t get black people.


September 12, 2011
Mobile

Study Tries To Break Down Who Buys In-Game Items—by Race

A study found that whites and, by a slighter margin, blacks were more likely to account for purchases of in-game items from mobile games, in a study that examined purchasing habits by ethnicity. What it seeks to prove, I have no idea, but the mobile entertainment portal MocoSpace sounds pretty smug that it’ll change the face of mobile games development.


April 3, 2011
In Real Life

Nielsen Survey Finds Black Gamers Spend The Most Time Playing Consoles

Nielsen, the folks who measure every single thing that is or could possibly be done with a television set, have released an analysis of gaming habits by ethnicity, finding that African-Americans game the most per day, on average, Asian-Americans the least.


November 5, 2010
News

Consumer Reports Knocks Down Kinect Skin-Colour Claim

Yesterday GameSpot set off a minibomb with an anecdote about Kinect not recognising two dark-skinned users while lighter-skinned gamers had no problems. Consumer Reports has weighed in, saying this sounds like a claim about laptops from last year.


April 29, 2010

Race And Rain

This post contains spoilers for Heavy Rain. Although Heavy Rain is set in a nameless American city, David Cage has been forthright about Philadelphia’s strong influence on game. When members of the development team visited the city, it inspired the dark, gritty world players would ultimately explore:


April 20, 2010
In Real Life

Making Avatars That Aren’t White Dudes Is Hard

Since the majority of video game players in the West are white, when they play a role-playing game, it’s not hard to have their character looking and dressing like them. But what if you’re not white?


April 2, 2010
In Real Life

Survey: Hispanic Gamers More Inclined To Buy Games

Hispanic gamers are more likely to buy console video games, less influenced by price points in their choices, and consider themselves gaming novices, according to a survey by Univision, which will team with GameSpot to produce a Spanish-language games portal.


September 15, 2009

Minority Report: The Non-White Gamer’s Experience

Fergus Mills searches for the words. It’s clear he wants to say this carefully. The 22-year-old from Macon, Ga. is black. His Xbox Live avatar is black. Except that it’s not.


August 4, 2007
Uncategorized

Totilo Weighs In On RE5 Debate, It’s About Poverty Not Race

The Resident Evil 5 trailer is provoking responses in all directions, and I hate to add fuel to the fire. But as someone who was a uncomfortable watching the trailer the first time he saw it at the Microsoft presser, who also hasn’t seen a decent summation of his feelings on the topic, I can appreciate Stephen Totilo’s perspective. And I hope you give it a shot: My problem is that it presents a fantasy I don’t desire. It looks like it’s an advertisement to virtually shoot poor people. I know “Resident Evil” games are supposed to be about hiding from and shooting zombies – this one probably is too. Shooting zombies is something I can get behind…But when I see a town of what looks like impoverished African villagers – the very image of global poverty, the very spectacle that since my youth has been coded in me to evoke sympathy and charity – I don’t want to pull the trigger.