News

Report: British Children Are Getting Soft

In the dark times, before the internet and video games, British children played outside. Now? They don’t!


December 28, 2010
In Real Life

Local News Scares Parents With Kinect Sex Game

Microsoft has already taken action to block developer ThriXXX’s adults-only girl-groping Kinect game from PC release, but that hasn’t stopped the El Paso, Texas Fox affiliate from terrifying parents with the thought of their young children touching virtual breasts.


October 24, 2010
In Real Life

Undead Dancer Breaks A Leg At BlizzCon Dance Contest

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Every year, Blizzard holds a contest to see who can dance the most like one of the World of Warcraft races. This year’s Undead male dancer learned that real life bones aren’t quite as sturdy as video game bones.


July 8, 2010
News

Americans Turn To Their Phones For Gaming And Internet

A report from the Pew Research Centre’s Internet and American Life Project shows an increasing number of Americans using their mobile phones as personal computers, with substantial leaps in gaming, internet use and other non-voice applications over the past year.


June 4, 2010
In Real Life

Two Gamers Who Spend Two Full Days A Week Playing Games

Remember that NPD study that defined extreme gamers as people who average 48.5 hours of play time a week? G4′s Patrick Klepek got two of these gamers to explain themselves.


May 28, 2010
News

What Kind Of Gamer Are You?

The average US gamer is spending more time gaming than ever before, but only 4 per cent of the gaming population is classified by the NPD Group as “Extreme Gamers”. What kind of gamer are you?


January 8, 2010
News

GameStop Doesn’t Report Record Holiday Sales

After years of record-breaking holiday sales, GameStop reports its second-highest holiday sales ever, citing economic weakness, item shortages and winter storms as reasons for the lack of upward momentum.


September 15, 2009
News

NPD Cross-Ownership Data Shows Some WiiPS360 Love

The NPD Group published a report today showing that game buyers in the United States get their game info from word of mouth “above all other information sources”. But somewhat more interesting is the platform crossover makeup of those surveyed.