star fox

News

Miyamoto Wishes There Was More Star Fox Love

2:40AM Mike Fahey | Oh Japan, why must you make Miyamoto sad? The legendary game designer recently spoke to MTV Multiplayer about his disappointment with the performance of the Star Fox series in his native land. More »
Media

Star Fox In Iraq: Do A Barrel Roll!

8:00AM Brian Crecente
Hilarious. But I’d think it was hilarious if the Star Fox crew was badgering just about anyone… like say ASH!!!
News

Star Fox Creator Won’t Do a Barrel Roll on Wii

1:00AM Owen Good | Q-Games prez Dylan Cuthbert also is the creator of three Star Fox games for Nintendo, but he’s not interested in doing one for the Wii. He also says Star Fox fans like furries. More »

Nintendo Taught Me To Be “Anal”

10:00PM Brian Ashcraft | For Nintendo, “okay” won’t cut it. Its games have a spit-shine sheen, and everything is just so. You know, perfect. So when Dylan Cuthbert, honcho at Pixel Junk dev Q-Games, worked at Nintendo on the Star Fox series in the 90’s, what did he learn? Cuthbert says: The main thing I learned at Nintendo was that being “anal” is the most important asset a game creator needs to have. Mr. Miyamoto has the uncanny ability to spot the most minute detail in any game; just the odd pixel out of place and he will strike upon it like an eagle. So, although we are nowhere near that level yet, I am trying to guide everyone at Q to get good at “the details”. The other thing I learned from Nintendo, is learning to look at your game from a distance towards the end of development and decide what really needs to be done to make the game into a sell-able product. This is almost totally separate from the creative “game-making” process and most companies let their marketing departments do it which, in my opinion, is totally wrong. Valuable lessons, indeed! If only more developers cut their teeth at Nintendo. If only… Q-Games Dylan Cuthbert [Destructoid] [Pic] More »