newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/8PaoLy7PHwk&hl=en&fs=1&fmt=22","customParams":[] ,"width":570,"height":400,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} );
A bunch of new tracks confirmed for Def Jam Rapstar today guarantee that you’ll be able to spend part of your spring rapping along to Public Enemy at their best and Nas at his most obnoxious.
High Voltage, the developers behind the Wii-exclusive first-person shooter The Conduit, have signed up for a lifetime licence to the Ghostbusters-powering Infernal Engine, gearing up for some Xbox 360 and PC development.
Some people are already calling the Ghostbusters game a failure, in light of its failure to crack the NPD’s Top 10 for June and pricey development budget. Those people may be slightly off the mark.
It’s not often that the public gets word of what it costs to make a specific game. But a multi-million-dollar range was given for the latest Ghostbusters game in a Texas newspaper.
Ghostbusters: The Video Game comes to us bearing a twin-blockbuster burden: Both as a game, and also as the first true representative of a beloved franchise to come along in 20 years.
The new Ghostbusters game isn’t the only Ghostbusters game to have ever been made. Ghostbusters 2 had an awful platformer, for example. And the original had a pretty decent game on the C64 and Spectrum.
While other members of Team Kotaku are busy flying home today, I had one last E3 appointment to attend: spend some time with 4mm Game’s hip-hop karaoke title Rapstar.