In Real Life

How Bad User Interfaces Are Ruining Video Games And Other Wonderful Things

I can summarise my experience designing user interfaces like this: if you were to place a refrigerator and a toilet side by side in a room with no windows and a door that locked from the inside, 9.3 out of 10 people entering that room would defecate in the freezer and urinate on the floor.


April 26, 2012
In Real Life

I Am An Explorer

Kotaku AU

Tracey is a body-builder. Mark is a rock climber. I am… neither of these things.


February 28, 2012
In Real Life

ZiGGURAT Like A Pro

Kotaku AU

My highest score is 233 kills. Mark hasn’t even cracked triple digits yet — he pulls a sad face every time he talks about his 90-ish kills. We’re both on awe of Adam Ely who is ranked second on the ZiGGURAT leaderboard.


February 23, 2012
Mobile

Introducing ZiGGURAT

Editor’s Note: Every month, we pay Tim Rogers to share his unique view of video games. But Tim has gone and made a video game. For free, we’re letting him introduce his new game as only Tim can. He’ll be back later this month with stuff we actually pay him to write. Take it away, Tim…


January 23, 2012
Mobile

I Am A Body Builder. This Is ZiGGURAT.

Kotaku AU

Rarely does a game compel me to paint images to go with an article. These are my paintings; this is the game.