The Pitch: Bungie Says ODST Is “Ambitious”

We asked Bungie’s Joseph Staten to sum up Halo 3: ODST is just one word.

The Pitch is where a developer has to answer five quick-fire questions about their game in just 25 words or less. It’s all about their ability to hone down their game to its bare essentials and tell us precisely why we should be interested.

And hopefully, it’s a bit of fun for you guys.

So, lets hand it over to Bungie’s creative director, Joseph Staten. Joe, your time starts now!

Give us the Halo 3: ODST elevator pitch.
Big campaign, great original story. Intense new co-operative mode, Firefight. And the Mythic Multiplayer disc. Plus ODST’s your only ticket to the Reach multiplayer beta.

What sort of gamer is gonna dig Halo 3: ODST?
Halo veterans eager for a change of pace, tone. ODST is classic Halo, but more hard-boiled, mysterious. Never tried Halo? ODST’s the place to start.

What’s the first awesome thing I’ll do in Halo 3: ODST?
Drop from orbit in a one-man, ODST insertion pod. Scream through the atmosphere. Watch the seeming destruction of a futuristic metropolis from above. So buckle-up!

What can I do in Halo 3: ODST that I can’t do in any other game?
Few, if any, shooters have large, wide-open, nonlinear environments. The nighttime city of New Mombasa is exactly that: a big mysterious place to explore.

Describe Halo 3: ODST in just one word.
Ambitious. Small team, only a year to make it. But ODST’s packed with Halo goodness. Campaign, Firefight, Mythic Multiplayer. This is a proudly Bungie game.

Halo 3: ODST is released at midnight tonight for Xbox 360. How do you think Joe fared? Are you sold on his pitch for ODST? And will you be queueing up at midnight tonight?

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