Kotaku’s Community Project: In The Loop

You may not be aware of this, since discussion has mostly gone on in the dark depths of Talk Amongst Yourselves, but the ever-awesome Kotaku community is currently in the midst of creating an Indie game as a giant, mega community project. Here to give us all the details is Chuloopa, who’ll be keeping us up-to-date on the project as it progresses.

Take it away Fruit Loops…

In The Loop

As most of you may well already know, the omnipresent community at Kotaku AU have set about making their very own indie game! For those of you not in the know, here’s a little update on where we’re at and whats going on, and for that matter, what isn’t.

It was only a few weeks ago the Kotaku chatterbox and resident Duke of Bargaining, TadMod, put forth a proposal that we should concentrate our unique (and possibly non-existent) skillbases into one utterly brilliant colaborative piece of chocolate-covered awesome.

The call was put out and many of you answered, joining our little blog and raising your dainty hands before even knowing what would be required of you. This alone is testimony to the blind dedication of many of our fine readers.

Among those subscribers, TadMod, Welbot, and thistler have really kicked it in the next gear with an abundance of ideas, tutorials and, let’s face it, some damn awesome dreams where I am a Go-Kart track! These are the guys that are going to make this project a triumph and are already showing wicked amounts of support and leadership to the comunity.

That’s right, i said wicked – i’m taking it back.

But i digress.

So what have we acomplished in these past few weeks? Not a heck of a lot. Thing is that it’s a busy time of the year for everyone, so all development has been put on standby until after the Xmas/New Year break, when we’ll kick things into full swing. In all honestly we’re just waiting for the boatload of slaves to arrive to do our coding. Till then it’s just a whole lot of discussion and idea throwing.

On the upside, we have actually now got a full list of who’s doing what for the project. That list is below;

TadMod – Spy Project Lead/3d modeler/3d animator/Voice Actor/Level Designer
Thistler – 2d concept Artist/ 2d artist/ Voice Actor
Josh Washout – Composer/Sound Design Lead
Randeep Dhaliwal – Gameplay Programmer/Level Design
Aiden – Research/Writer
welbot – 3d Lead
Batguy – Gameplay programmer
f4ction – 3d modeler/3d animator/ 2d artist/ level designer
Tristan Hennessy – Play Tester/Voice Actor/Marketing
Jeff Kent – Sound Design/Composer/Voice Actor/Script Writer
syvRaen – Gameplay Programmer/Programming Lead
jimuhsien – 2d concept artist/2d artist/Voice Actor/2d Lead
Luke Eller – 3d modeler/Gameplay Programmer
Haggis McHaggis – Gameplay Programmer
Chuloopa – Voice Actor/Writer
FatShady – Texturer/2d Design
Sughly – 2d concept artist/2d artist
Shane W Smith – Voice Actor/2d artist/Script Writer

That’s a pretty impressive list of volunteers, if you ask me.

That being said, if you wish to join, you can hit us up on the Collabratory page or send us a letter via carrier pigeon.

Heck, join up even if you don’t want to help and just want to sticky-beak about the place – everyone is more than welcome.

So that’s it from me for now. It’s not much, but it’s something. In the next update expect some info on just what it is we’re making and how your pigeons tasted!

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