Kingdoms Of Amalur: Reckoning Gameplay Looks Vaguely Familiar

Kingdoms Of Amalur: Reckoning Gameplay Looks Vaguely Familiar

Curt Schilling’s 38 Studios pulled together some of the biggest names in fantasy to create Kingdom of Amalur: Reckoning, so it should come as no surprise that the game in motion looks like several excellent fantasy role-playing games rolled into one.

So this is what happens when comic book artist and toy designer Todd McFarlane, acclaimed novelist R.A. Salvatore, and The Elder Scrolls’ Ken Rolston team up to create an epic fantasy game. What we’re seeing here is the direct result of Salvatore’s story, McFarlane’s art, and Rolston’s design.

It looks like they’ve created God of War meets Fable.

That’s not meant to disparage their combined efforts. I love the art style of Fable, comfortably resting somewhere between realistic and cartoony. If allows for the sort of fluid animations that make an action-fueled game like this really sing. It’s a sexy combination of elements that will hopefully coalesce into a truly epic work of fantasy.

Expect to see Kingdoms of Amalur: Reckoning on the Xbox 360, PlayStation 3 and PC sometime in 2012.


    • not so much I’d reckon – some of them distinctly favour balletic combo-chaining and interrupting enemy attacks (Bayonetta, Fable), others more of a strike-and-roll [or hit-and-run depending on context] (Zelda, Demon Souls), some rely on rapid range switching if there is a firearms focus (Devil May Cry, Bayonetta again), and some are more parkour platformers with less of a combat focus (Sands of Time, Assassins Creed). They do share similarities but I think it’s partly building a common base from which to branch the more elaborate intricacies of combat – much like FPS and RPGs have done in the past.

  • Ah when I saw recent screen shots in Game Informer I thought ‘this style seems familiar’, but I didn’t make the connection. Now I do get a fable-esque vibe. Still looks like a fun game to me tbh, not too serious but still meaty.

    • Why yes, yes you can! has links to preorder (for whichever system suits your fancy).

      I preordered mine already 🙂

      Original launch was this September, but EA pushed it back to january 2011. Likely so this doesn’t compete with the new Oblivion is my guess.

  • As a long-time PC guy, I thinking of jumping ship and buying a new 27″ i7 iMac with 16 GB RAM and a 256– I like the idea of it supporting 3 huge monitors. I encourage the developers to look at that as a test platform using the latest version of Parallels. By mid-2012 I bet there will be a sizable market with that level of Mac hardware.

    • Common now, this has nothing to do with the discussion. Sure you’d probably like this on Mac, but don’t hold your breath.
      Any serious gamer that uses a Mac is gonna have to dual boot their HDD with windows anyway. A new developer, even with big names like this one, wouldn’t make a Mac version unless they planned it that way from the start.
      Any PC can support 3 huge monitors man, I run two easilly on a laptop. You just need the right video card(s) to pull it off.

  • Having played EverQuest1 since 1998 to present and also having involvement with past MMO’s such as Horizon’s I see something very special here with Reckoning. First I see a creative team with mega credentials to back them up. I see deep pockets which is the biggest problem for most new gaming companies. With mega talent backed by proper funding amazing results can occur. 38 Studios has an amazing talent pool and with the leadership that they have in place I expect some amazing things from this company. I know plenty of burnt out EQ’ers that would happily give this game a thorough testing. Good luck guys, we will be following you very closely.

  • This trailer could have been any MMO thats come out in the past 3 years. “Let’s make a great eye candy trailer with tons of combat, OMGZ!!!!1!”

    I’ve been out of the MMO scene since 2005. There just doesn’t seem to be any great advancements in gameplay (ex. completely zoneless worlds, real-time permanent environment changes, player created content, etc.) Not to meantion the fact that I believe I was still in high school when Curt first founded this company. I’m 25 now and have kid on the way and they just “revealed” their game this spring.

    I hate to be the guy to say this, but the golden age of the MMORPG is dead.

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