Community Review: Fruit Ninja Kinect

A family gathering. A time for socialising, small talk. Eating dinner politely, asking one another about their day. A movie, possibly. Everyone goes home. 'That was fun dear,' we say reservedly, "we should do that again sometime'. That's what I thought my Friday night would be like - until we downloaded Fruit Ninja Kinect.

After a night of flailing our arms like belligerent children warding off bees, both myself and my wife woke up the next day with weird headaches. It took us a while to work out the source - our backs throbbed, our necks ached, our joints were tender. A quick massage of my shoulder later, I realised the issue - Fruit Ninja Kinect. *Shakes fist angrily*

Together with my in-laws, for roughly three hours straight we took turns at Fruit Ninja Kinect, and I can honestly say that it's probably the best experiences I've had with the device to date. Fruit Ninja Kinect is more accessible than Dance Central, just as rewarding as Child of Eden. I find it quite incredible that a dollar iPhone game could arrive on Xbox LIVE so polished, so well thought out and so instantly fun.

The fundamentals of the game translate so well. You appear as a silhouette, a shadow behind the screen, the perfect reference point - subtle, tangible - your motions register quickly without lag. After 15 minutes of random flailing you learn to be precise, to work the combo system - you develop your own unique style and adjust to the various circumstances the game throws at you. Fruit Ninja Kinect is the kind of game you expect to be shallow - it's such a refreshing surprise to plumb its hidden depths.

But better still, the months upon months of iOS updates have taught Halfbrick what works and doesn't work in Fruit Ninja, meaning that Fruit Ninja Kinect comes to Xbox LIVE as a complete package, stuffed with various different options - most notably, a multiplayer mode.

The multiplayer mode lacks the nuance of the arcade mode, but replaces it with the hilarity of standing side by side with a competitor, battling it out over fruit, waving your arms wildly to try and gain the advantage. It's the first time I've been able to play a Kinect game next to anyone and it's a fun, physical experience - jostling for space, slapping hands by mistake.

It's difficult to think of any real flaws with the game. The User Interface, particularly when trying to fiddle with options, is clumsy - but that's literally it. With Fruit Ninja Kinect you have a simple idea stretched to breaking point, to its fullest potential. Already it's my favourite game on Kinect. You may even want to deem it a 'killer app'.

Anyway - that's more than enough from me. What did you guys think of Fruit Ninja Kinect? Anyone played it yet?


Comments

    Haven't played it, but very skeptical of the concept. I think that's probably me more than the game, I'm just not the kind of person to play that kind of game for more than an hour without getting bored.

    I think the real test is, in 2 weeks time are you still going to play it? Will you play it by yourself or only if a friend wants to? And if they do will you be sick of the game or still enjoy it?

    Many Wii titles were great party games at first, but quickly got repetitive and boring, even to those that didnt own the game.

    I haven't tried the MP yet (maybe that will be the killer app), but the appeal of the SP is fairly limited. Unless you are obsessed with beating your friends' scores (they are helpfully displayed in-game) then there isn't a lot of progression in the game, it just feels like the same thing over and over. Fun for children and maybe timewasting on your iPhone, but when you've got an Xbox right there, it kind of feels like a waste of valuable gaming time.

    My feelings may change after trying some multiplayer or party mode.

    I threw my back out something fierce with my first play session. Last night I finally recovered and spent a bit more time with it. My wife loves it, but I can't help but feel I've been had. This is the most expensive version of Fruit Ninja, and the gesture-based controls are nowhere near as accurate as their touch screen counter parts.

    I'm pretty sure I'm in the minority here, but I don't really play games that often on my own.
    I enjoy games that I can share with others - whether thats online, or sitting with a bunch of people sharing the controller around.

    I was lucky enough to play the first Little Big Planet a month or so early - about 8 of us spent the entire weekend playing through the single player. I still consider that to be one of the most fun experiences I've had in a game. Ever.

    Fruit Ninja seemed to have a similar vibe - sure, this game is fun to have a quick bash on your lonesome - but it's an experience that has been designed to be spent with mates.

    Also, Serrels set the (yet to be broken) record of 620.

    I have only played this briefly, and found it fairly difficult to come to grips with the "air swipes", vs the touch sensitivity. It feels like the shadow created by your body kind of "masks" the hand movements, killing the sensitivity a little bit. Not sure if different room lighting will improve this, or if some sort of update can tweak the Kinect recognition of hands vs body.

    God damn pomegranates make my arms sore.
    Love this game.

    Played two rounds. Got bored.
    My three year old and four year old played it for three rounds. Got bored.

    One of the better games for Kinect...much more fun playing it with mates.

    Anyone know how to get the 'secret' fruit?

    This was only the second game that, after playing the demo, I purchased almost instantly. The first was Limbo.

    The controls for FNK are accurate and solid apart from the menu selection. I had trouble scrolling through the unlocked blades (eg. swipe to scroll down through the list, but then when returning my hand to repeat caused it to scrolled back up) Minor grievance only.

    Great game and your "shadow" works very well. Also a great animation when one person walks off screen and another walks on.

    Pity the demo is limited to 3 games...perhaps people will see cheap-ish price and buy it anyway?

    This is a game to be enjoyed with others, friends and family. I bought this, played it with my brother and god was I bored in 5 minutes. When friends/family came over it seemed like they were having the time of their life.

    They actually made it?

    I thought it was some homebrew mod thing.

    Me living under the rock much.

    Played the demo - it was fun but I'm holding out cuz apparently a free code might be included with The Gunstringer when that's released - and that's the Kinect game I'm waiting for!

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