Duke Nukem Forever Was Profitable For Take-Two

Despite being critically slammed and under performing commercially, Take-Two are claiming that Duke Nukem Forever still managed to turn a profit.

Gamasutra is reporting that CEO Strauss Zelnick stated that “[d] espite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two.”

Regardless, Take-Two still failed to make an overall profit in the first quarter of 2011, despite having a great year in 2010 with Red Dead Redemption. Take-Two announced that the game has managed to ship a very impressive 11 million units, L.A. Noire is also doing a bit of alright with four million shipped.

Take-Two’s GAAP loss was $8.6 million for the quarter.

Duke Nukem Forever Proved Profitable For Take-Two [Gamasutra]


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