What Was THQ Brisbane Working On Before The Studio Closed?

What Was THQ Brisbane Working On Before The Studio Closed?

An anonymous source from THQ’s former Brisbane studio has leaked videos showing gameplay and trailer footage from the Marvel game they were working on before the studio closed, The Avengers. We have three of them here. Update: The videos appear to have been removed from YouTube, but we took some screenshots before they were taken down.


The source tells Kotaku Australia that it was the only game that THQ Studio Australia (Studio Oz) was working on at the time of the closure and they had already poured 18 months of hard work into crafting what was anticipated to be a high quality Marvel movie game instead of just another licensed title.

When the developers at the studio got wind that Studio Oz was in trouble, they made these videos for Marvel in hope that the comic book giant would come on board and prevent any closures. Despite the superhero first-person brawler impressing Marvel, the project was ultimately canned by THQ.

The game was being developed for Xbox 360 and PS3, with THQ’s Melbourne studio, Blue Tongue, said to have been working on the PC version. Our source tells us that approximately 200 people in total were working on the game, including Blue Tongue and outsourcing.

From the footage we’ve seen, the game looked incredibly promising and Studio Oz seemed to be on the right track in making a movie tie-in that could stand on its own and wow players. It’s disappointing to know that the project has been canned — it would have been fantastic to have such a big project come out of an Aussie studio.

We wish the developers the very best, and if any former THQ developers would like to get in touch with us to share their story, they can contact us here.


    • Actually – It could have. Not all licensed titles are ‘me too’ fillers, and the reactions to the vids suggest people WERE excited, which is not normally the case for licensed games.

      • Hey Franz I don’t know why you have such a negative attitude to what looks like a really interesting game. It didn’t look like a slapped together title, a lot of time and effort went into making it. So maybe next time think before you type.

      • Yeah. Thank goodness that game got canned…along with all the staff that were working on it. That’s totally a good thing right?

    • That game looked bloody fantastic! I’m so sorry to the THQ bris guys, that was some amazing work they were doing.

      That looked like it would be mad fun to play with mates.

      • EPIC!

        Everything about that game was great and very different to everything else you see in games. 4 player co-op with the ability to have mulitple of the same character, Ultimate Marvel universe, Skrulls and Super Skrulls, first-person view is a brillant way of doing it. I love the left 4 dead style and hope everyone of the bris guys get jobs because that was an amazing movie connected game!

  • Man, I’m pretty sure I knew one of the programmers for the Brisbane THQ office. He was awesome, and my friends and I used to play L4D1 with him all the time.

    Never met him in real life, but just having that contact and knowing that he would’ve been out of a job made the THQ brisbane office closure just that little bit more depressing.

    • That was probably me, or a friend of mine :D. does the [oZMsis] tag ring a bell? We played loads of L4D, only programmers who did IIRC.

  • That’s a real shame, those clips were looking pretty good. And I’m not even one to play those types of games 🙁

    Definitely liked the first person aspect of the Hulk the most.

  • The game looks great, too bad they didn’t get the chance to finish it.

    Going off what an Ex-Studio Oz employee said the tech (especially MP and tools) was way behind so that probably didn’t help.

    • That is very wrong. The tech and tools were awesome and the person who posted that obviously held a grudge or had no idea what they were talking about.

    • Agree with Forlorn, to suggest ‘way behind’ is a bit rough. Might not have been a polished toolchain like the UDK, but much of the tools and tech was well advanced, I mean it had been used for several projects.. Perhaps the complaints were more directed at tool useability issues.

  • The game looks solid – reminds me of War for Cybertron for some reason – only with 4 player co-op in the campaign and that it is third person. Would have picked this up if it had launched for $60-70 around the same time as Avengers movie if got decent reviews.

  • I’ll never understand why some developers keep persisting with making games that are primarily 1st person view. It was ok in the 90’s when developers were learning how to program in 3d environments.

    1st person view is good for times when you want to zoom in. 3rd person is much better for seeing your character in action, especially a brawler like this.

    The “floating hands” view looks ridiculous now, as it tries to be like virtual 3d.

    • I agree that the hands could have used a little more work, mainly because the hulk only seemed to have 4 attacks.

      But most of these games generally suck because they are in third person.

      The camera and flying in general is done poorly with Iron Man games.

      Hulk isn’t too bad since he like wolverine is one of those guys that can do heap’s of close quarters area effect attack’s.

      Iron man and Captain american in my mind both need that first person perspective. Since Iron man is a guy with guns close combat always seems kinda weird with him. And there’s no where near that feel of power if he’s in third person.

      I think the most important thing here is that this could have been an awesome Co-Op avenger’s game that could have been a real blast to play together.

      Especially now that rage has told us to bugger off. And i’m done with Dead island the only thing on the horizon is Borderlands 2(some games are just made to be played with other’s and it looks like this could have been one of them

      • I think these types of games need to take as much as they can from Batman Arkham Asylum’s combat system.

        It had scope for melee and range fighting, and the combat animations were epic.

        • The thing is though that for slot of these characters 3rd person melée has been proven to be garbage batman worked because it had the right amount stealth and street brawling. Which is solid batman.

          These other heroes bar hulk cant really work in the same way

          It’s about making the player feel like they are the character so you have to play to the strengths of the character

          Ironman for instance often has slot of in helmet shots and the like so to me it’s only logical to play from that perspective

          • We spent a shit tonne of time making sure it played well – a lot went into the AI, the combat moves etc to make it feel right. And it felt awesome. Most people that played it felt that it was the best FP melee they’d ever played. The reason was simple, we didn’t force the player to use melee all the time. There was a rythym that allowed the player to close distance, attack an enemy, re-aquire a target and move to the next kill.

  • It wasn’t using the Space Marine engine, it was using a custom in-house engine. Also Blue Tongue were working on more than just the PC port – they were doing an entire chapter of the game and x360/ps3 features.

  • Extremely disappointing that this was canned… even in an unfinished state it looked incredible. Is it really too late or is there a potential for this to be picked up and continued elsewhere? Surely they will want a move-game tie-in when The Avengers is released?

  • It looks allright…. But yeah, I’m not sold on the concept. FPSs always look good for brief periods of time, it’s how they hold up over the long run that counts.

  • must admit, the Iron-Man flying looks AWESOME… me be sad now and go cry for a while for the loss of the propect of a proper Iron-Man game

  • What? No Hawkeye? I know he was a late addition to the team, but he would have rocked in the FPS model. Outside of that, it looked like a great concept – very fresh addition to the Superhero game genre.

  • No way can this be canned. When the Avengers movie is released they will have to make a game to go with it….this one is nearly done, no point in starting from scratch.

    • Don’t be suprised. It happened to another Brisbane studio, Pandemic, with a big licensed project (Batman: TDK video game). They just let the game go despite the countless hours and $ sunk in to it.

  • Wow, that was a lot better and further along than I thought it would be. The first person gameplay looked really promising… I really hope eveyone working on the game can find work again soon.

  • Bahahahahahahahaha! Blue Tongue outsourcing? Do you know what that consisted of?

    BT: “Hey, really loved your demos, we will send you a few images, and if you can make a sweet model off of it, we will hire you!”

    *Send completed model off.

    BT: “Loved that model, but we’re not sure about your skills yet, please try making one off these images…”

    Repeat process.

    • I think you are mistaken Blue Tongue to my knowledge never requires anyone to do a modeling test (the art folio tells whether you are capable :P)

      I think you may be a little sour.

      Btw BT use two companies they outsource to (when they don’t have enough manpower) they never go to individuals.

      • I remember doing Blue Tongue’s sheep man art test years ago, just after I got out of school and there were plenty of other people’s takes on that particular concept that wet around.

        That was early XBox 1 days, so things have probably moved on a bit since then.

  • Looks good, but on another note…

    The title “What was THQ Brisbane working on before the studio closed?” sounds like it belongs in a horror film.

    Cue someone entering the abandoned offices, lots of running in the dark, shooting and mutated gurgled screams.

  • Does THQ getting proprietary over this mean that they are planning on running with it. I guess it makes sense that they wouldn’t want alpha version of the game out there before they can start their marketing wind up.

    Or maybe they just don’t want people to see their shame , they killed off what was looking to be a great game.

  • Whoa… this actually looked pretty sweet… I love that it wasn’t going with the tired ‘3rd person action shooter/brawler’ formula.

    It’d be awesome if someone else took this and ran with it, even without the movie/Marvel license.

  • I feel bad for the people who lost their jobs but I’m glad it’s not being made cause I hate first person games. I mean why not just make it like Ultimate Alliance.

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