Grand Theft Auto III: The Birth Of A Media Scapegoat

Ten years ago today, Grand Theft Auto III released for the PlayStation 2. It became, in the words of Time "a national obsession". In the mainstream media, it has since served as the primary scapegoat for the corruption of youth through violent video games.

Rightfully considered an epochal entry in video game design, the open-world, 3D Grand Theft Auto III didn't arrive as a total surprise in 2001, even to the mainstream media of the English-speaking world. The game's predecessors in the Grand Theft Auto series had attracted condemnation from politicians and social scientists for depictions, implied or otherwise, of violent acts, especially against the cops, even before the retail release of the first game back in 1997.

Grand Theft Auto III was released in the US on October 22, 2001. Nearly a month before was, of course, the attacks of September 11. Rockstar Games' Dan Houser has admitted concessions were made at the time; still GTA III deployed to enormous commercial success and red-hot controversy.

Yet even in the jaded regard of the immediate post 9/11 times, and the jingoism and paranoia for which they are remembered today, it's amusing to consider that Grand Theft Auto III might have been mainstream television's secondary target. At the time Microsoft Flight Simulator was under fire because of its realistic depiction, not just of how to fly a 747 (turned into missiles on 9/11) but also of the New York skyline and the ability to fly aircraft into real buildings. The controversy was enough that Microsoft later removed the World Trade Center from the game.

According to a transcript search, Fox News -- yes, that Fox News -- didn't directly go after Grand Theft Auto until May 22, 2003, seven months after the release of Grand Theft Auto: Vice City. At the time Washington State was considering a law forbidding the sale of games depicting cop-killing violence. Fox's analyst, naturally, said this shouldn't pose any constitutional problem. A court later said otherwise.

So with all that out of the way, here is the first mainstream television mention, in the United States, that I can find of Grand Theft Auto III after its October 22 release. It comes from the Saturday Today Show on NBC, on December 15, 2001. The host was Soledad O'Brien, and the speaker below is Dr David Walsh from the National Institute on the Media and the Family.

You know, I do have some problem with video games where the intended purpose, you know, is to do bad things. So, for example, right now a very popular game is Grand Theft Auto 3. The purpose of the game is to perpetrate crime. You advance in the game by getting more proficient at crime. Now, that's a game, you know, that I really have a -- have problem with and certainly not appropriate for children.

Grand Theft Auto III absolutely enabled many acts that cannot be discussed in polite company. Whether it condoned or instructed players in how to do them remains, to this day, the dividing line between a mainstream media that needs things to be boiled down to an easily understood intent and purpose, and artists and enthusiasts who view them in a more layered and complicated way.

What Grand Theft Auto III did not do was reward anyone for their proficiency at crime, no matter how much it is accused of doing so. Not to waste too much breath on it, but that depiction assumes the game is based on a point or advancement system tied to the perpetration of crimes, as if cops and hookers are like dots in a Pac-Man game. Many of the game's core can be finished without firing a shot, though they may countenance criminal acts.

The goal of Grand Theft Auto III was then, and still is 10 years later, only to complete the game's narrative -- a mature, even sordid tale, but one rated only for adult consumption, and no worse than Taxi Driver.


Comments

    Dont you mean just over a month before, not nearly a month before?

      Over if its close is still nearly.

    "What Grand Theft Auto III did not do was reward anyone for their proficiency at crime, no matter how much it is accused of doing so."

    You got money.

      +1

      You got money, killing a cop was rewarded with a free pistol, stealing a cop car got you a free shotgun. Killing civilians/prostitutes got you money.

      It may not be a traditional points-based/high-score-focussed system, but you were definitely rewarded in the game for your "proficiency at crime." No question.

        Yeah but in the same breath it simulates real life to a degree better then previous games (admittedly in a simplified game version) - you decided to kill a cop, you get their gun, you steal a cop car, you get the shotgun inside... at the same time you also get a wanted level and risk getting killed by police...

        Doing crimes in the game poses negative and positive outcomes... much like robbing a jack in the box in real life may give you 40 bucks cash and a rush, you also may wind up shot or in jail...

        You and I both know exactly what he meant, and I think you're missing the point of it all deliberately in an attempt to go against the author of this article.

          I was just stating the obvious, actually. Would you care to enlighten me?

      His wording made sense if I remember how GTA3 worked.

      You were rewarded for doing tasks, not how well you did them. Therefore he's correct in saying that proficiency was not what earned the reward.

        Was there really no assasination of theft missions then? I can't even remember.

    I remember my grandma use to watch me play this and always encourage me to go kill police in the game, she is a stellar old gal.

    I think the wording he used to describe gameplay mechanics is irrelevant. He summed up his point better in his closing statement - "The goal of Grand Theft Auto III was then, and still is 10 years later, only to complete the game’s narrative — a mature, even sordid tale, but one rated only for adult consumption, and no worse than Taxi Driver."

    Keywords there being "adult consumption".

    Games, like film, come with content ratings for a reason.

    "...not just of how to fly a 747 (turned into missiles on 9/11) but also of the New York skyline and the ability to fly aircraft into real buildings"

    I love that Owen thinks we all forgot what exactly happened on 9-11 and he feels the need to flippantly remind us all that the planes were used as projectiles, because otherwise we would have no idea why a flight simulator including 747s and the WTC would be a big deal. Really the 747 was turned into a missile? Ya know, I had completely forgotten that aspect of the day.
    :-P

    I'm nitpicking and probably being a jerk, but that line just rubbed me the wrong way for some reason. Guess I need some coffee or something...

      They were actually 767s, but hey, this was 2 and a half years ago. :p

      Yes!! Nitpicker carry-over-champ!!

Join the discussion!