Here's Why The Legend Of Zelda Should Come To The iPhone

Mage Gauntlet is the sort of game that should have Nintendo rethinking their policies on bringing their wonderful, vibrant catalogue of games to mobile devices.

This 90s-flavored, action role-playing game isn't just a small snack, in the metaphor of filling entertainment, it is a full three-course meal. One can't help but be reminded of The Legend of Zelda when first dropping into this new pixelated world, but even those similarities are quickly forgotten as you began to appreciate the full depth of Mage Gauntlet, with its strong female hero, quirky sense of humour and varied levelling, weapons and pet systems. Oh, and there are hats too!

The game is built around an interesting premise: You're Lexi, a young woman afflicted with a sort of aggressive allergy to magic in a world saturated in it. Armed with a special magic-absorbing gauntlet by the world's legendary Whitebeard, a mage who saved the planet from an other-worldly evil, you go out on a quest to gather an army to fend off a second attack by demons. Thanks to the gauntlet, Lexi can use spells she discovers on her search for Whitebeard's mages. These spells are essentially one-time use power-up items. She also discovers new weapons to equip, items, clothes and hats. All of these things provide different sorts of bonuses when they are being used.

The game play is very reminiscent of the old action role-playing games that were less interesting in having you find things and bring them back to people, and more interested in getting you out there and to kick enemy arse. You control Lexi by moving your thumb around on the screen. She can move in 16 directions. Buttons on the right hand of the screen allow you to dash, swing your weapons, do a charged attack or cast a spell. The mix of spells, once activated, require you to do different things to get them to work. Sometimes you just need to point Lexi in a direction, other times you tap on your target. There are also spells that buff Lexi's health, armour, damage or speed.

The game includes 42 levels built around a number of different settings, a variety of loot, 19 pets that you can get to follow you, a simple levelling system and 110 hats. The save system is a throw-back to the '90s form of play, giving you a total of three lives. If you lose them all you have to restart the level complete. You can also replay the game in Master Mode which includes more enemies and new secrets.

While there are plenty of iPhone games I enjoy playing, this is probably the first that I've found so distracting that I've run late to meetings because of it. It's nice to see that developers Rocketcat, the folks behind the excellent Hook Champ and Hook Worlds, continue to evolve and improve their already remarkable ability to create games I love to play and watch in action.

Mage Gauntlet, which sells for $2.99, is the sort of game that anyone with an iPhone needs to go out and buy. It's also proof of how well 1980s and 1990s-era action role-playing games can work on Apple's portables.

Mage Gauntlet


Comments

    Zelda on iphone, I doubt Shiggsy would ever let that happen (thank god). Would be a sad day imo if it did.

    "should have Nintendo rethinking their policies on bringing their wonderful, vibrant catalogue of games to mobile devices"

    ......

    "mobile devices"

    ......

    WOW! GENIUS! MAN, IMAGINE IF NINTENDO HAD PORTABLE GAMES!

    Blind mown!

    They could even, oh, I don't know. Launch their own platform? Like, some sort of portable device. To play games on. then put classic games on it! Wow!

    Imagine if they did that.

    Crazy.

    /sarcasm.

      It was obvious to me Brian was referring to mobile phones, which is a very different type of market than portable gaming devices (PGD).

      In this case, I imagine Nintendo is reluctant to make their games available on mobile devices, as it then makes people less likely to buy their PGD's. After if, if they can buy it on their phone, why would they pay significantly more money to buy a PGD? Even us gamers have a hard time justifying the purchase of a 3DS, let alone the average consumer who really doesn't care about technical specs.

      This move suggests a shift in Nintendo's philosophy, which has probably been motivated by their relatively poor performance recently. I think it's a good move. Love it or hate it, the Wii brought gaming to many people who otherwise would never have given games a second look, which is why it did so well. The 3DS was a complete back-flip on that idea, despite how Nintendo pitched it.

      So yes, bringing games to mobile devices indicates a swing back towards that idea. We'll just have to see in the coming months if this is a return to that successful practice, or if this is Nintendo's version of the "Disney-vault" to make some quick cash.

    It should come to the iPhone? Not Android? Sounds more like a personal wish to me.

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