Two weeks ago we asked for nominations, A week ago we asked you to vote. Now, we’re revealing the winners. [Begins drum roll…]
And the winner is… Ocarina of Time 3D.
I think it’s a solid choice. It was as good a remake as I’ve ever played. Nice to see a couple of other solid games garner a fair amount of votes: Jetpack Joyride received a fair few votes as did Sword and Sworcery.
But ultimately, traditional handheld consoles ruled the roost, with Pokemon Black and White coming in as a close runner-up.
Winner: Ocarina of Time 3D
Runner Up: Pokemon Black and White
This may be one of the most difficult picks for me. Ocarina of Time 3D is completely out because, in a year where I played some incredibly innovative game on both iOS and handheld consoles, it feels wrong to choose a remake. My favourite mobile game of the year is undoubtedly Collision Effect. There’s something incredibly simple and innovative about that game — both the puzzle and classic score attack modes feature drastically different pacing and playstyles. It’s a small miracle that both are so perfectly balanced.
Also, I don’t want to choose a winner in this category without mentioning Ghost Trick — a game that featured perhaps the best writing of any game released this year. In a sense it’s barely a game at all, I experienced it in much the same way I would a good book, or a manga series, but I had so much fun and found Ghost Trick as engaging as any experience I’ve had this year.
That said, I found it very difficult to look past Super Mario 3D Land as my own personal mobile/handheld game of the year. Having played it solidly for the past week, it really is the perfect handheld Mario game. Super Mario 3D Land feels like a game custom built for my commute. The perfect balance between 2D and 3D Mario, the game manages to bring new people to 3D Mario, but never patronizes those who are familiar with previous games in the series. I am currently completely in love with this game.
Winner: Super Mario 3D Land
Runner Up: Collision Effect