The Next Final Fantasy Might Not Be The Same Old RPG

No, according to Final Fantasy XIII-2 producer Yoshinori Kitase, it could be an action-RPG.

Calling a surge in the popularity of action-RPGs "a trend… you ignore at your peril", Kitase told Edge, "I think the nature of the franchise is to present something new each time. In the global market we see many players moving away from games that used turn-based systems toward what you might term an action-RPG."

"FFXIII and FFXIII-2's battle systems have those elements of speed and action that are the key words for us, though that doesn't necessarily mean we're going to stick to the same route in our next game," he adds. "That's something only time can tell."

Interesting! Despite toying with various quasi-realtime combat systems in games like Final Fantasy XII, the core series has always maintained a turn-based battle mechanic. It's a defining feature of the franchise. To move away from that would be a big deal for Square Enix, and an even bigger deal for Final Fantasy's, ahem, vocal fanbase.

Final Fantasy XV could be an action-RPG [Edge]


Comments

    FF's turn based combat system was dated a decade ago.

    I'm really going to enjoy laughing at all of the haters screaming about how FF is ruined or whatever. They never change.

    Final Fantasy IS a turn-based RPG - not an action RPG? I think they've lost the plot... Squaresoft and Enix went from being the definition of Turn-based RPG, to pumping out Final Fantasy skinned button mashers? What happened, oh the main Final Fantasy team left and formed Mistwalker...

    I welcome change, but a SE action game, I'll pass.
    Of all the SE action I've played so far, none of them are top quality.

    As a fan of both types of gameplay, please don't change it.
    There is already too few turn based RPG games now days.

    I really want to come across another FFX, loved the combat system in that game.
    The combat system in XIII was worse, ended up being a case of scan for new enemy, then spam auto attack. Only time you needed to manually select abilities was for the high level monsters (Adamantoise).

    Final Fantasy has been heading in this direction for a long time. FFXII felt like it really wanted to be real-time, and I suspect it would have played better that way. XIII slightly less so, but with the way you're constantly shifting around and so on it's not that much of a stretch to take away the command menu and make it more mashy.

    If the end result is a Final Fantasy game that plays like a Tales game, I'm all for it, those games have really good combat. The way the games are now they're kind of in this wierd place where they're stuck halfway between action and turn-based, need to commit to one or the other.

    I disagree that everything's going toward Action though. The Dragon Quest games are still as turn-based as they get, but very successful that way. Pokemon as well.

    Too little too late. Perhaps address the ridiculous stories, irritating characters and constant tedious anime tropes IN ADDITION to the combat system and they might re-capture an audience.

      So, once you change the story style, the combat style, the anime tropes, etc... What is left that makes it Final Fantasy rather than just starting a new franchise?

      If the FF formula doesn't work anymore, retire FF, but it seems to me they keep tinkering with it and people keep not liking it. Just go back to what worked!

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