Mojang Says Mobile Minecraft Is An Experiment, Xbox 360 Version Won't Be As Buggy

When Mojang's hit sandbox game debut in its iOS form late last year, lots of people thought the following: "It looks like Minecraft, sounds like Minecraft but it's not…?"

In a way that was true. The mobile version was only half of Minecraft, specifically the building part, and lacked the adventure elements that the PC version has. A new interview on Gamasutra intimates that such design decisions were dictated by moving the game to a new platform.

Mojang's Daniel Kaplan says that he knew the "the controls would suck" for Minecraft's mobile version but that the handheld iteration represents something different:

"If I buy Street Fighter on the iPhone, I don't think that it will have the same kind of stuff that Street Fighter has on the Xbox 360, because it wouldn't be possible… It'll be really weird to try to chase the PC version, because we will never be able to do that."

He also say that the Xbox 360 version of Minecraft will be more stable than first few PC builds of Minecraft were, because Microsoft's console has different gatekeepers and a different audience:

"The Xbox has different release cycles, so it's much harder to release something as buggy as Minecraft was, or is... But we will eventually update it, the Xbox version, and put in new features, just like with Minecraft PC version."

The idea of Minecraft as a giant blocky tree with a different branches is an intriguing one, especially if the Xbox and mobile versions wind up being radically different from each other. Still, there's an experience that people want when they play Minecraft and if part of that is missing, your audience may not show up. Are you readers still playing the handheld Minecraft?

The man behind Minecraft's mobile and Xbox Live Arcade versions [Gamasutra]


Comments

    Minecraft Pocket Edition debuted on Android months before it hit iOS. Now I've got that off my chest - this is a really great port, and I was more than happy to pay $7 for it. Only one problem - it hasn't been updated in months, and what updates it has had are too small and cosmetic to warrant getting excited about. It's apparently getting survival mode and crafting - to an extent. It's supposed getting an update in early Feb, but I'll believe it when I see it, and what it entails.

    I played it off and on for a few weeks, but there's only so much you can do before you get bored. Especially when you're a survival/crafting MC player like me. Creative mode addicts will probably have a hoot, but then again their urges will probably be better satisfied on PC.

    So, they're saying the port basically sucks. Which raises the question: why did they do it? Who intentionally releases a crappy game?

    An incomplete game with a constantly slipping update timeframe, and promised/implied features not being delivered?

    Sounds like a full scale port of Minecraft to me!

    HI-OHHHHHHHHH!

    Try the fish.

      This. x10000. Minecraft - the biggest broken promise in modern gaming. Notch made his squillions and jumped ship while the gettin' was good.

    I was a bit put off by the price, but I am more turned on by the fact that my kids, who both LOVE minecraft, enjoy it a lot, especially for on the go building. I don't run a household server for peace of mind reasons, so it is the only time they play together. :)

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