New Details About Resident Evil 6 Emerge

New Details About Resident Evil 6 Emerge

Details about Resident Evil 6 are super scant. Today, however, that changes. Today, they are simply scant as the game’s developer shed some more light on the title, providing more info about the upcoming title.

As previously revealed in the game’s trailer, Resident Evil 6 is set in China. Today, Capcom revealed that the setting is a fictional coastal town called Lanshiang.

And Capcom, in today’s release, wanted to set the game’s time period straight: the game takes place in 2013.

RE6 features zombies, who run and jump, as well as use weapons. According to Capcom, they are different from previous RE zombies.

The bulbous monster that appeared in the trailer is called “J’avo”. Here’s his official profile from Capcom:

“Named by the BSAA after the Serbian word for ‘demon’, the first J’avo made an appearance in the conflict zone of Eastern Europe about six months before the action of Resident Evil 6. The J’avo still exhibit certain human elements — such as the ability to understand speech, work together as a group and use weapons — but they are also incredibly aggressive and a number of their actions have regressed to pure instinct.

When a J’avo takes damage it has the ability to regenerate itself. However if it is receives major damage then it will mutate that affected body part into a number of varied forms, meaning players will have to rethink their strategy

and adapt to this unpredictability.

The game stars Leon S. Kennedy, who was recruited as a government agent following the Raccoon City incident. Joining him is Helena Harper, who is a government agent in the process of transferring to the Secret Service.

Chris Redfield, last seen in Resident Evil 5, suffered personal trauma in the six months prior to RE6. He joins his colleagues to uncover a major bioterrorist attack.

There’s also a mysterious third male protagonist, too. Capcom still hasn’t revealed his name — though, it could be Hunk. According to Capcom, “We’re still trying to track down his real identity but we do know this man is a mercenary currently engaged in a bloody conflict in Eastern Europe where reports confirm that B.O.W.s are increasingly being used. One day, he’s told that he is the man to save the world. Whilst he doesn’t understand the implications of this, he does immediately think how much money he can make from it.”

Resident Evil 6 features”evolved” controls that will allow players to shot while moving, as well as roll in any direction and take cover. There is also an “enhanced” melee attack.


  • I get the whole “Let me move *and* shoot” thing. I really do.

    But that last couple of sentences raised some red flags in my brain. 😛

  • Enemies that use guns? ‘Evolved’ controls that allow players to shot [sic] while moving and take cover? I’m terrified that this game will just be gears of war – zombie edition

    • RE5 had enemies with guns, yet still very much felt like a successor to RE4. I think it’ll be OK. Whatever this game is, it will be solid and fun and at least a little creepy.

      I do share some of your concern, but I’m trying to be hopeful here!!

      • I couldn’t disagree more. In my opinion, RE5 felt like an absolute bastardization of both everything unique and interesting RE4 was, and the Resident Evil series in general. It was still a good game, but it wasn’t a good Resident Evil game. And RE6 seems to be moving further away from what made Resident Evil what it was.

        • It can easily be argued that RE4 was a bad resident evil game. RE4 changed the formula completely, RE5 built on that formula. Before then it had been about auto aim and tight situations with fixed cameras. I loved 4 and 5, but the formula is stale, I cant wait to see 6.

  • This article is a load of sh­it, it drags on about things we already knew about the game. I came here to see the NEW DETAILS.

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