How Hollywood Managed To Not Screw Up Mortal Kombat, The Movie

How Hollywood Managed To Not Screw Up Mortal Kombat, The Movie

Editor’s note: Hollywood seems to have a penchant for shitty video game adaptations, don’t they? But the utter disaster that was a movie like Super Mario Bros. didn’t quite scare away movie producers and directors.

When a team of passionate, actual gamers got together, they recognised that someone had to pay attention to the booming success of Mortal Kombat. But they weren’t just making a movie out of it. They were building a franchise.

Writer Jamie Russell digs through the history of Hollywood’s affair with video games in his book, Generation Xbox: How video games Invaded Hollywood.

We’ve already highlighted one story to have surfaced from the book — namely, the story of how Microsoft’s Halo franchise failed in the movie world — but this tale brings us back to the earlier days of video game adaptations.

I’ve taken an excerpt from Russell’s book to share that story with you guys. The book itself is a fascinating history lesson into the relationship between Hollywood and video games, and it’s worth a read if you are so enticed.

Generation Xbox: How Video Games Invaded Hollywood


It was during a visit to Midway’s offices in Chicago, that [producer Larry] Kasanoff saw the company’s new hot property, the Mortal Kombat coin-op. They took the movie producer down to a local arcade where it was testing off the scale. As kids crowded around the machine, Kasanoff realised they had a hit on their hands. That wasn’t news to Midway. But the producer was also convinced it had potential as a movie. Their response? “Bullshit! There’s no way you can do that. This is an arcade game, there’s no way you can turn it into a movie.” Kasanoff told them, “I don’t just want to just make a movie. I want to make a franchise.”

Despite the huge interest in Mortal Kombat’s success, the reaction was largely one of derision or outright bewilderment. Hollywood, always risk averse, was convinced that video game movies were the kiss of death after the corrosive impact of Super Mario Bros.. “Everyone was calling me up saying, ‘What are you doing? This is going to ruin your career. This is a video game, this can’t happen’.”

Videogames were still considered a new phenomenon. The older generation of studio executives simply didn’t get it. “My best story of what it was like back then was the meeting I had after I announced I had the rights to Mortal Kombat,” says the producer. “[One of the studios] said, ‘This is great, come right up’. When I got there, I’m in a boardroom with millions of people and they’re going: ‘This is fantastic, this is great, you’ve got Mortal Kombat, this is wonderful…er, what is it exactly?’ I tried to explain to them but nobody even had a Nintendo console to play the game on. So we got a golf cart to drive around the lot until they found the merchandising guy. He had a console. We plug it in, I show them Mortal Kombat on Nintendo [the sanitised, bloodless version]. They looked at it for about 30 seconds, turned to me, stuck out their hands and say: ‘Well, thanks for coming.'”

Hollywood, always risk averse, was convinced that video game movies were the kiss of death after the corrosive impact of Super Mario Bros.

“My philosophy always was: the reason why people fail making movies from video games is because they try to make movies from video games,” Kasanoff explains, somewhat gnomically. “I thought: we’re not making a movie based on a video game, we’re making a movie based on the story that the video game is based on. The story is the centre of the wheel and the video game is the extension of one of the spokes.” With a screenplay ready, Kasanoff began to look for a studio.

Kasanoff, who knew [studio] New Line didn’t have much else to fill their summer slate with, cut a deal: “They needed a hit for the summer and because of my track record, they thought, ‘What the hell maybe this is it’.” Kasanoff agreed to halve his fee but in return he’d keep sequel, merchandising and TV rights. It was a bold move, reminiscent of George Lucas’s deal with Fox on Star Wars. After Mortal Kombat became the franchise that Kasanoff believed it could, he cleaned up. “Once the movie became a hit, and those rights became enormously valuable, [New Line] were constantly trying to get those rights back from me. I think they were somewhat resentful.” As the screenwriter William Goldman once said, in the movie biz “nobody knows anything”. In the grey zone where video games and movies met, that statement was doubly true.

“[Head of production at New Line] Mike [De Luca] didn’t look anything like a studio executive,” recalls [director Paul W.S.] Anderson. “He had torn jeans, a Black Sabbath T-shirt and you know he just looked like a skater kid. He was the first person I saw in Hollywood who had game consoles in his office. Nowadays you go into any young executive’s office in Hollywood now they have toys, game systems. It’s almost de rigueur – like an interior designer puts all these things there when they do the office. Mike really was the first person I’d met working in Hollywood who had an appreciation of this aspect of youth culture.”


In hiring Anderson, Kasanoff and New Line were taking a big risk. But the feeling was that the project needed someone who could connect the dots to the fan audience. “There was this belief that video game movies just didn’t work, the idea of adapting video games into movies was a flawed one,” the director says. “My feeling was, it wasn’t a bad idea. They really were a justifiable intellectual property to adapt into movies. It was just that no one had made a very good movie out of one yet that reflected the game correctly and that was also a movie-going experience that pleased fans as well as non-gamers. Mortal Kombat was probably the first movie to deliver that.”

Throughout 1993, the Mortal Kombat phenomenon had been mentioned in nearly every newspaper in America – even before it joined Night Trap in the dock at the Senate hearings. It was synonymous with everything that was cool, edgy and violent about video games. Parents and politicians hated it, moral crusaders denounced it. You couldn’t buy publicity like that and the kids quickly claimed it as their own. Even though the movie wouldn’t arrive until 1995, the brand’s cultural half-life was still strong enough to make most young moviegoers’ Geiger counters click like crickets on speed.

During production, as a courtesy more than anything, [Mortal Kombat creators] [John] Tobias and [Ed] Boon were flown out to visit the set. Kasanoff was keen to get them involved, though he was concerned about the impending culture clash as these Chicago video game engineers found themselves dazzled by the bright lights of the movie biz. “There’s always a tendency for people to show up in LA, get an Armani suit, a convertible and a bimbo and boom! they’ve gone Hollywood. There’s always a risk that you’re going to lose a percentage of people in doing that,” he says. “But the thing with John and Ed was that they didn’t believe in it. Nobody believed in this movie.”

What did surprise the designers was the deference they were shown. Hollywood has always been good at playing to talents’ egos and when Tobias and Boon arrived on-set they got the red carpet treatment. “Everybody was very gracious. Even the stuntmen would come up and shake our hands and thank us. What they were thanking us for was us creating the game which ultimately led to them having a job. I wasn’t expecting that at all and I got a real sense of what we had created and what it had snowballed into.”

“We’re not making a movie based on a video game, we’re making a movie based on the story that the video game is based on.”

While the collaboration with Midway was smooth sailing, New Line was a different story. “The reality was that the studio in those days was such a mess,” says Kasanoff. “You couldn’t find anyone. During one of the Mortal Kombat movies I’m sitting in a teak long boat in the South China Seas [on location] and I get a phone call from the New Line office saying, ‘You know, you’re not greenlit yet…’ I just hang up the phone and say, ‘Action’ and nobody bothers to call back until after we’ve finished the movie.”

The studio’s haphazard management style was a headache. Executives would disappear for weeks at a time and Kasanoff occasionally had to fight to get his requests met. “You’d tell them: ‘I have to fly this guy in from Xianju, China because he’s the best wushu kicker in the world’ and they’d look at you like you’re fucking crazy: ‘Who cares? Just kick somebody’. But that’s not what you do. We took extraordinary care with the martial arts. The biggest tenet of Mortal Kombat is the martial arts.”

The first test screenings confirmed that. Audience feedback suggested there was too much talking, not enough punching. New Line ponied up more money and additional fight scenes were shot. When they ran it again, the reaction tested off the scale. “The audience couldn’t sit still,” remembers Kasanoff. “It was like they were at a Black Eyed Peas concert. Kids were getting up and fake punching each other in the aisles. That’s when I realised it was a hit.”

Even still, Kasanoff claims no one had faith in it, neither at New Line or Midway. Or even in Hollywood generally. “After the test screening an executive at New Line said the movie was a piece of shit,” says Kasanoff in his inimitable style. “When I finished the movie I took it to Chicago to show Neil Nicastro, who was chief executive of Midway. I said, ‘You see, you said I wouldn’t do it but here it is.’ He sits and watches it. When it’s over, he looks at me and says: ‘Three out of 10. Piece of shit.'”

Even during the opening weekend, the producer fielded calls from acquaintances telling him his career was over. “But this is Hollywood, so when it turned out it was a hit, the same people called me up and said ‘I knew it, I was behind you all the way!'”


Franchising the hell out of these properties became the standard approach. If nothing else, The Wizard had been prescient about the way video game movies would become an issue of commerce over art. Kasanoff, who had the confidence to secure the Mortal Kombat rights early on, reaped the benefits of this approach. Mortal Kombat cost $US20 million to produce and took over $US23 million in just its opening weekend in the States. By the end of its theatrical run, Mortal Kombat had grossed $US70 million in the US alone and $US122 million worldwide.

That was just the tip of the iceberg of what would become a $US3 billion cross-media franchise. “It’s a lot more than a movie,” Kasanoff told Cinefantastique magazine in 1995. “It’s an animated video special, a live-action tour that we’re doing, a series of toys and merchandise licenses, a making-of-the-movie book, a novelisation of both the movie and, separately, the underlying story. It will one day be a live-action TV show, and an animated series. All that stuff is in the works or has already happened. Mortal Kombat is more than a video game we turned into a movie. It’s a phenomenal story we are cross-publishing in every medium that exists. That’s what I formed the company [Threshold] to do. It’s not just a movie, it’s a way of life.”

Taken individually the Mortal Kombat products, with the exception of the original video game, were largely uninspired. Cumulatively, they were unstoppable. Each property fed off the others, generating heat from its cousins’ exposure. As a business model it was brilliant. From a fan’s perspective it was like being spoon-fed one pureed Big Mac after another. The success of Mortal Kombat — undeniably a phenomenon — told every Hollywood producer with their eye on a video game property that the bar didn’t have to be set that high. New Line and Midway’s executives were right: Mortal Kombat the movie was a piece of shit. But with the right Midas Touch even turds could be gold-plated.


  • Yeah but the movie Suuuuuucked. That’s why there was one horrible sequel and nothing came after that, everyone hated it.

    In fact, that youtube meme of “Worst acting ever” is from this movie.

    • The first movie is great fun to watch with the right expectations.
      The second movie on the other hand is hot garbage and is unbearable to watch.

  • Great article on my all time favourite game-movie adaptation.
    So glad he stuck to his guns, shrugged the naysayers off and delivered a winner.
    It was so true to the story, decent actors, and great fight scenes, no bs.

    Annihilation on the other hand…

  • I actually really enjoyed the first MK movie.
    The second was garbage, but the first was a classic, kinda cheesy b-grade fighting movie. 🙂

  • 3 words, Bridgette. Wilsons. Thighs…

    Seriously though, this movie was decent, I really enjoyed it. Annihilation sucked, but this one will always have a place in my heart… Anyone else love that creepy voice say ‘Reptile!’?, that was an awesome fight scene.

  • I loved the original Mortal Kombat movie, still do though the CG bits (particularily Reptile) look quite dated now, it’s probably one of the few movies I wouldn’t mind them touching up Lucas style with modern CG in some area’s.
    Hopefully with the success of those webisodes last year though, a new feature length movie will eventually see the light of day.

  • MK movie was amazing. You can’t go wrong if you show people their favorite characters fighting one another to the death. That why the street fighter movie failed IMO because the was no “fighting” until the final scene. It just gave people what they wanted from a MK movie.

  • After playing Mortal Kombat I decided to show my Fiance Mortal Kombat Legacy, Mortal Kombat and Mortal Kombat Annihilation… Legacy was great (And blended really nice with the Story of the game) and the original MK movie was quite an enjoyable watch (most of it laughing at how corny it was) but Annihilation was unbearable… The plot, the acting, the CGI… all of it terrible!

    About the only good thing Annihilation had over the original movie was the actor playing Raiden, he felt more like the game Raiden than Christopher Lambert.

  • I still have this on VHS, after the first two didnt they make a life action TV series that ended up being played late at night when no one would watch it? The first one was good, second was meh, a friend of mine had a think for the 4 – armed female goro thingy (forgot the name of it)

    • Ha ha ha ha ha that TV series… They only had what looked like the same two stunt actors to do every fight scene. Stunt actors that didn’t really look like the main actors.
      I considered this to be a great education in how to use stunt actors – you can see the basic techniques in action, but blatantly obvious thanks to a completely different person in the outfit.
      After 3 or 4 episodes you realize it’s the same fight choreography every time as well…

  • I saw the first one at the movies as a teenager and loved it. Wonder if I’ll still love it today. Time to go ferreting through the archive to see if I still have it somewhere.

  • The first one was pretty good (by video game movie standards) but the second one was just ‘cram as many characters into this thing as possible and come up with flimsy storyline to link the various fight scenes’

  • To this day I still consider Mortal Kombat the best video game movie ever made. It was faithful to what little story the game had and was entertaining in its own right. That is why I’m also of the opinion that movies adapting games tend to be terrible. They either move too far away from the source material or are just genuinly bad. Usually both ><.

  • I actually just watched the first Mortal Kombat film again yesterday. It was one of the first DVDs I ever bought, and I watched the VHS version so much that I wore it out.

  • Back when the Mortal Kombat movie came out we thought it was great and when they announced the sequal we had high expectations. I even bought the soundtrack before seeing the movie (and it was an awesome soundtrack). Of course the sequal turned out to be utter crap. The funny thing was the poster line for Annihilation was “Destroys all Expectations”. Still laugh at that with my originals mates I saw it with.

  • First movie is cool. It is timeless for someone like me who grew up on the Mega Drive.
    2nd movie was terrible, and for many reasons.
    The soundtrack, I still have it and it’s freaking awesome but I’m an old school 80’s metal head so it’s similar enought to what I listen too.

  • Great soundtrack.

    I also secretly love the Mortal Kombat live action series. Would’ve been infinitely better had Kevin Sorbo been in it.

Show more comments

Log in to comment on this story!