It Took Us A While To Discover That This New Dragon Game Wasn't Terrible

We've been sceptical about Capcom's upcoming knights-and-magic game Dragon's Dogma for about a year. And then Capcom sent me a near-final copy of the game so I could play it. My scepticism increased.

Dragon's Dogma appears to be one very messy, clumsy game, full of bad dialogue, cumbersome menus and annoying supporting characters. Its theme song is grating and the graphical engine running this game is either broken or the world's worst homage to the buggy launch state of the game Dragon's Dogma seems designed to feel like: Skyrim.

This game's a wreck (or at least my preview build of it is).

So... it might surprise you to learn that expert Kotaku video editor Chris Person and I are now big fans of Dragon's Dogma.

We're not just excited about it because of its many hilarious problems but because, as the video above shows, there is some awesome, genuinely good stuff hiding in Dragon's Dogma. It just took us a few hours of playing the game and tolerating lots of bad stuff to find them.

We encourage you to give the game or at least our video of the game a look, to see some of the horrid and wonderful things in Capcom's new epic. The full game will be out on May 22 for Xbox 360 and PlayStation 3.

We're teetering into so-bad-it's-good territory with this one, but there are also real, good things in the game. Hopefully the finished version will teeter the right way.


    Am guessing it was the copy they played. The demo has none of these problems. Well the music is still there but none of the ridiculous pop in was an issue for me. Its up on the US and JPN xbox live.

    Who, who, who, who let the dogs out, who, who, who, who.

    If you wanna climb up a giant and stab him in the back, then why don't you just play Shadow of the Colossus?

      And if you want to shoot a man in the face why play Battlefield 3 when you can play Doom?

    The first Prototype almost single-handedly taught me this lesson; I endured the aged, sometimes downright ugly graphics and the repetitive nature of...the whole game, and I was rewarded with some of the most awesome free-roaming there is (bested, I assume, by the sequel).

    you think dargons dogma wants to be like skyrim?
    to me it looked like it wanted to be a different version of monster hunter. Which is brilliant

      Yeah, I'd say it's like Monster Hunter set in a Dungeons & Dragons universe. Love it!

    I've been following this game and your coverage of it for a while now, and I think you've been pretty harsh on it from the moment it was announced. For Capcom to be putting everything behind an Open World RPG is kind of a big step, and lets face it, a major developer to be launching a new IP in this day and age should be given a bit more credit.

    Also, how many bugs did Fallout 3 have on release?

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