In the video above, you'll see entire levels get shrunk down so you can cros them with a single step and butterflies swell up to disturbingly giant proportions. Designer Steve Swink's ambitious title isn't anywhere near release yet, but it could be the kind of experience that changes how you look at a video game environment and what you take for granted about playing through a virtual environment.
Size-Shifting First-Person Game Shows How Bigger Can Be Better And Creepier
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Casting an eye over the internet, the general response to Sea of Thieves is underwhelming. The content is lacking. There's no real sense of progression. The combat is janky. Sea of Thieves wasn't meant to be about the game. It was meant to be about what you do with other people in the game. Is that enough?
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