This Week In The Business: ‘Wii U Feedback From Retailers Is Extremely Strong’


What’s happened in the business of video games this past week …

QUOTE | “Wii U feedback from retailers is extremely strong.” — Reggie Fils-Aime, President of Nintendo of America, talking about pricing the Wii U at $US299 and $US349, higher than some analysts expected.

QUOTE | “It’s about gameplay, stupid.” — Seamus Blackley, co-creator of the Xbox and founder of Innovative Leisure, talking about what makes a game great and why a small team can do things a big team can’t.

QUOTE | “Once we get past March, I think that the price point will appear high to many.” — Michael Pachter, Wedbush Securities analyst, commenting with other analysts about what they think of the Wii U price and launch details.

STAT | 2 million — Number of copies of Guild Wars 2 sold in two weeks, according to NCsoft; the number of concurrent players regularly peaks at over 400,000.

QUOTE | “This is still ultimately a business that’s about selling games. Nintendo still does that better than almost anyone else.” — Rob Fahey, former editor of GamesIndustry.biz, talking about the lineup of games at launch for the Wii U.

QUOTE | “The performance of the A6 looks on par with Xbox 360.” — William Volk, CCO of PlayScreen, talking along with other developers about the new A6 CPU in Apple’s iPhone 5 and what it means to games.

QUOTE | “This places tremendous pressure both on game makers and hardware manufacturers to raise the bar.” — Scott Steinberg, analyst with TechSavvy Global, talking along with other analysts about the impact Apple’s iPhone 5 will have on game publishers.

QUOTE | “This might be a case of different vibes for different tribes.” — Meelad Sadat, PR director for [a]list games, talking about whether Nintendo holding their press event the day after Apple will reduce its media coverage.

QUOTE | “Games were centre stage for Apple’s announcement.” — Rob Fahey, veteran game journalist, talking about why Apple’s iPhone 5 is important to game developers and gamers.

QUOTE | “If players pay something you can provide ad-free gaming, and if they don’t pay why should you care if they stick around?” — Michael Pachter, Wedbush Securities analyst, talking about why he thinks the free-to-play business model for games is ultimately doomed.

STAT | 172,000 — Number of copies of Square Enix’s Sleeping Dogs that sold at retail in the US last month; the PC version was a download only, so its sales are not included in that total.

STAT | 11,074 — Number of Guild Wars 2 accounts that have been hacked or blocked; hackers are using stolen email addresses and passwords from other sites to try and access accounts.

This Week in the Business courtesy of GamesIndustry International
(Image from Shutterstock)

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